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General Tabletop Discussion
*Dungeons & Dragons
Thoughts on Improving Martials
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<blockquote data-quote="Steampunkette" data-source="post: 8315846" data-attributes="member: 6796468"><p>Big part of why I'm looking at just making it a saving throw against a set Combat Maneuver DC that functions ort of like a Spell Save DC, [USER=53980]@Fanaelialae[/USER]. That way if a Monk at level 6 decides to spend both regular attacks, a ki point, and both bonus-action attacks to shove a target they can without actually slowing play down at all. Instead of rolling attack and damage, the DM rolls a save and the Monk rolls damage.</p><p></p><p>And for a Monk at that level, there's no Damage Loss for doing so, since their Unarmed Combat damage dice is a d6. Well. Unless they're a Dex-Monk instead of a Str-Monk.</p><p></p><p>Way simpler to handle than any Spiked Chain 3e nonsense to avoid slowing down play except to decide which direction the target gets shoved. (Or whatever other combat maneuver effect results)</p><p></p><p>Wondering if maybe "Social Skills" shouldn't be Skills but Reputations... Like having your Background assign you a value in several different Reputation Scores like Honesty, Humility, Generosity, Cruelty, Scandalous, Pious, Violence. Just a whole mess of them... And as you go, the DM can award "Free Points" based on things you do. (Or you can try to get bards and the like to change your reputation through rumors, stories, and songs)</p><p></p><p>And then instead of rolling Skill Checks for social situations, you can leverage your reputation. Wanna be persuasive? Have a decent honesty score. Wanna be intimidating? Have a high Violence or Cruelty score. Wanna be deceptive? Get yourself some "Cunning" reputation score. Want to try and defer the advances of a salacious noble without offering offense? Humility.</p><p></p><p>Wanna convince someone to help you on the promise of coin at the end of the task? Get known for that Generosity, baby.</p><p></p><p>No. I didn't describe 4e. I described an expanded and streamlined combat maneuver option for 5e that doesn't create the additional complications of a secondary (or tertiary) resource system while not wiping out a martial character's damage for the turn.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8315846, member: 6796468"] Big part of why I'm looking at just making it a saving throw against a set Combat Maneuver DC that functions ort of like a Spell Save DC, [USER=53980]@Fanaelialae[/USER]. That way if a Monk at level 6 decides to spend both regular attacks, a ki point, and both bonus-action attacks to shove a target they can without actually slowing play down at all. Instead of rolling attack and damage, the DM rolls a save and the Monk rolls damage. And for a Monk at that level, there's no Damage Loss for doing so, since their Unarmed Combat damage dice is a d6. Well. Unless they're a Dex-Monk instead of a Str-Monk. Way simpler to handle than any Spiked Chain 3e nonsense to avoid slowing down play except to decide which direction the target gets shoved. (Or whatever other combat maneuver effect results) Wondering if maybe "Social Skills" shouldn't be Skills but Reputations... Like having your Background assign you a value in several different Reputation Scores like Honesty, Humility, Generosity, Cruelty, Scandalous, Pious, Violence. Just a whole mess of them... And as you go, the DM can award "Free Points" based on things you do. (Or you can try to get bards and the like to change your reputation through rumors, stories, and songs) And then instead of rolling Skill Checks for social situations, you can leverage your reputation. Wanna be persuasive? Have a decent honesty score. Wanna be intimidating? Have a high Violence or Cruelty score. Wanna be deceptive? Get yourself some "Cunning" reputation score. Want to try and defer the advances of a salacious noble without offering offense? Humility. Wanna convince someone to help you on the promise of coin at the end of the task? Get known for that Generosity, baby. No. I didn't describe 4e. I described an expanded and streamlined combat maneuver option for 5e that doesn't create the additional complications of a secondary (or tertiary) resource system while not wiping out a martial character's damage for the turn. [/QUOTE]
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