Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Thoughts on Improving Martials
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Composer99" data-source="post: 8315903" data-attributes="member: 7030042"><p>To my mind, in-combat, most martials lack the capacity to engage more with saving throws or impose conditions on a reliable basis if they don't have spells, with a few exceptions. Their gameplay is to engage with AC and hit points, with a few exceptions. Grappling and shoving are okay, but as you say there is a high cost to be paid.</p><p></p><p><strong>Edit to add:</strong> Also to my mind, this does not necessarily mean caster supremacy in combat, 3.X-style. It just means martials could stand to have more ways to interact with the game world in combat, for those players as want such a thing.</p><p></p><p>In my homebrew, I'm toying with the idea of martials getting reliable access to... let's call it a "Prowess Die" generally speaking, but in practice each class will have a different name for it. Each class can use this die to straight-up boost damage or to achieve some kind of special effect, ideally one that reinforces the theme and flavour of the class.</p><p></p><p>This has the benefit of allowing people who want a simple playstyle to have it - just roll that die for damage once a turn or what-have-you - and those who want more options to have them.</p><p></p><p><a href="https://forums.giantitp.com/showthread.php?621911-Barbarian-Rage-Damage-Variant" target="_blank">Here's an example</a> of something along these lines that I did up and posted over at <em>Giant in the Playground</em>. Barbarians can use this Rage Die to hit harder, or to do barbarian-y things. I'm reasonably satisfied with how it turned out, although I am sure it needs further design iteration. A hypothetical warlord class, by contrast, could have a Leadership Die, which they could expend to get other characters to hit harder or do tactical things. Rogues could have a Cunning Die that, when they hit with a Sneak Attack, they could chuck on for a little bit of extra damage or spend in order to cause mischief. Paladins could have a... I dunno, a Sacred Die?... that they could tack on to a divine smite for extra damage, or spend to cause an effect similar to those of the various smite spells (which could then be removed).</p><p></p><p>I would probably restrict using a Prowess Die to once per round.</p></blockquote><p></p>
[QUOTE="Composer99, post: 8315903, member: 7030042"] To my mind, in-combat, most martials lack the capacity to engage more with saving throws or impose conditions on a reliable basis if they don't have spells, with a few exceptions. Their gameplay is to engage with AC and hit points, with a few exceptions. Grappling and shoving are okay, but as you say there is a high cost to be paid. [B]Edit to add:[/B] Also to my mind, this does not necessarily mean caster supremacy in combat, 3.X-style. It just means martials could stand to have more ways to interact with the game world in combat, for those players as want such a thing. In my homebrew, I'm toying with the idea of martials getting reliable access to... let's call it a "Prowess Die" generally speaking, but in practice each class will have a different name for it. Each class can use this die to straight-up boost damage or to achieve some kind of special effect, ideally one that reinforces the theme and flavour of the class. This has the benefit of allowing people who want a simple playstyle to have it - just roll that die for damage once a turn or what-have-you - and those who want more options to have them. [URL='https://forums.giantitp.com/showthread.php?621911-Barbarian-Rage-Damage-Variant']Here's an example[/URL] of something along these lines that I did up and posted over at [I]Giant in the Playground[/I]. Barbarians can use this Rage Die to hit harder, or to do barbarian-y things. I'm reasonably satisfied with how it turned out, although I am sure it needs further design iteration. A hypothetical warlord class, by contrast, could have a Leadership Die, which they could expend to get other characters to hit harder or do tactical things. Rogues could have a Cunning Die that, when they hit with a Sneak Attack, they could chuck on for a little bit of extra damage or spend in order to cause mischief. Paladins could have a... I dunno, a Sacred Die?... that they could tack on to a divine smite for extra damage, or spend to cause an effect similar to those of the various smite spells (which could then be removed). I would probably restrict using a Prowess Die to once per round. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Thoughts on Improving Martials
Top