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Thoughts on Improving Martials
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<blockquote data-quote="Disgruntled Hobbit" data-source="post: 8316552" data-attributes="member: 7030041"><p>Isn't the solution then NOT to ban feats and to allow characters to use the options in the book?</p><p>If you tie someone's hands behind their back you can't whine about them being unable to juggle</p><p></p><p>If the fighter's player feels like their only option is to stand in melee and hit a target in the face repeatedly THEN THEY SHOULDN'T PLAY A FIGHTER. Or, crazy thought here, play the Battle Master fighter and get powers</p><p>If someone hates managing lots of spell slots and reading through dozens of spells every level to pick the best option then they shouldn't play a wizard. The solution isn't to make the wizard simpler and less complex</p><p></p><p>You can't fix bad players making bad decisions with more rules</p><p></p><p>And the Shove action is already in the game. You can already do that in place of attacking.</p><p>But no one does because dealing damage with the sword is more effective</p><p></p><p>If you want more mobile and dynamic encounters, add more things to your campaign that reward knockback</p><p></p><p>Then swing on the goddamn chandelier</p><p>What's stopping you? The absence of a Chandelier Swing power?</p><p>If you want more interesting battles the DM needs to PUT IN THE WORK and make interesting battlefields. With cliffs and chandeliers</p><p></p><p>The problem here seems to be that because the fighter can't minmax Investigation it's not worth even doing. They won't be optimal, but a fighter should be able to get a +1 or +2 bonus into a mental stat easily enough. Plus proficiency</p><p>With 5th Ed's flat math, they're only 10% less likely to succeed with a 13 rather than a 16, and a good roll will make all the difference</p><p></p><p>Shove is already in the game. Sacrifice an attack to prone opponent then attack while they're prone</p><p>But people don't because giving up a full attack is too high a cost</p><p>Because 0HP is the be all end all</p><p></p><p>Why can't the fighter turn a tavern into friends already? Do Persuasion checks and roleplaying not exist? Couldn't that be an extension of the Folk Hero's feature Rustic Hospitality?</p><p>Running for an entire day sounds cool. But it's useless unless they want to leave the party behind. Martials can already generally travel farther than other classes because they can make the Con Saves for a Forced March. And the Champion already gets a jump boost. No one every remembers they have it.</p><p></p><p>And what does pushing a target 10 feet actually do?</p><p>In 4th Ed it worked because creatures could only step 5 feet without taking a reaction. In 5e they'll just circle around the fighter to where they were. </p><p>Unless there's a pit or a brazier or a pool of slime, pushing a creature is just shuffling tokens on the board. It's the illusion of doing something cool</p></blockquote><p></p>
[QUOTE="Disgruntled Hobbit, post: 8316552, member: 7030041"] Isn't the solution then NOT to ban feats and to allow characters to use the options in the book? If you tie someone's hands behind their back you can't whine about them being unable to juggle If the fighter's player feels like their only option is to stand in melee and hit a target in the face repeatedly THEN THEY SHOULDN'T PLAY A FIGHTER. Or, crazy thought here, play the Battle Master fighter and get powers If someone hates managing lots of spell slots and reading through dozens of spells every level to pick the best option then they shouldn't play a wizard. The solution isn't to make the wizard simpler and less complex You can't fix bad players making bad decisions with more rules And the Shove action is already in the game. You can already do that in place of attacking. But no one does because dealing damage with the sword is more effective If you want more mobile and dynamic encounters, add more things to your campaign that reward knockback Then swing on the goddamn chandelier What's stopping you? The absence of a Chandelier Swing power? If you want more interesting battles the DM needs to PUT IN THE WORK and make interesting battlefields. With cliffs and chandeliers The problem here seems to be that because the fighter can't minmax Investigation it's not worth even doing. They won't be optimal, but a fighter should be able to get a +1 or +2 bonus into a mental stat easily enough. Plus proficiency With 5th Ed's flat math, they're only 10% less likely to succeed with a 13 rather than a 16, and a good roll will make all the difference Shove is already in the game. Sacrifice an attack to prone opponent then attack while they're prone But people don't because giving up a full attack is too high a cost Because 0HP is the be all end all Why can't the fighter turn a tavern into friends already? Do Persuasion checks and roleplaying not exist? Couldn't that be an extension of the Folk Hero's feature Rustic Hospitality? Running for an entire day sounds cool. But it's useless unless they want to leave the party behind. Martials can already generally travel farther than other classes because they can make the Con Saves for a Forced March. And the Champion already gets a jump boost. No one every remembers they have it. And what does pushing a target 10 feet actually do? In 4th Ed it worked because creatures could only step 5 feet without taking a reaction. In 5e they'll just circle around the fighter to where they were. Unless there's a pit or a brazier or a pool of slime, pushing a creature is just shuffling tokens on the board. It's the illusion of doing something cool [/QUOTE]
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