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Thoughts on Improving Martials
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<blockquote data-quote="doctorbadwolf" data-source="post: 8316785" data-attributes="member: 6704184"><p>My initial idea in reaction to this is;</p><p></p><p>1. Give everyone the ability to trade an attack for a special attack, and you lose the damage die from the attack but gain the special attack effect. </p><p></p><p>2. Expand special attacks, including taking ideas from Kobold Press' <em>Beyond Damage Dice</em> series of articles and book. </p><p></p><p>3. Add the ability to Mark as a special attack, with at least 2 outcomes. Mark lasts until the end of your next turn.</p><p> 3a. Defensive Mark, redesigned from the pretty bad DMG mark, but not as good as the Cavalier's mark. </p><p> 3b. Offensive Mark, allows an opportunity attack on a specific condition, such as "if they cast a spell" or "if they come within my reach" or "once I have them grappled".</p><p> 3ba. Edit Mage Slayer, and some other reaction attack abilities, to allow interruption, so that they are better than this general ability. That is, Mage Slayer would allow you to interrupt a teleport spell as a reaction, potentially causing them to lose the spell. This would give martials who invest in this tactic the ability to shut down casters.</p><p> 3c. Precise mark, you cannot have disadvantage on attacks against the target while they are marked by you.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8316785, member: 6704184"] My initial idea in reaction to this is; 1. Give everyone the ability to trade an attack for a special attack, and you lose the damage die from the attack but gain the special attack effect. 2. Expand special attacks, including taking ideas from Kobold Press' [I]Beyond Damage Dice[/I] series of articles and book. 3. Add the ability to Mark as a special attack, with at least 2 outcomes. Mark lasts until the end of your next turn. 3a. Defensive Mark, redesigned from the pretty bad DMG mark, but not as good as the Cavalier's mark. 3b. Offensive Mark, allows an opportunity attack on a specific condition, such as "if they cast a spell" or "if they come within my reach" or "once I have them grappled". 3ba. Edit Mage Slayer, and some other reaction attack abilities, to allow interruption, so that they are better than this general ability. That is, Mage Slayer would allow you to interrupt a teleport spell as a reaction, potentially causing them to lose the spell. This would give martials who invest in this tactic the ability to shut down casters. 3c. Precise mark, you cannot have disadvantage on attacks against the target while they are marked by you. [/QUOTE]
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