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Thoughts on Improving Martials
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<blockquote data-quote="Don Durito" data-source="post: 8316821" data-attributes="member: 6687260"><p>Stances were a really good idea from 4E, that would be good to bring back.</p><p></p><p>They were simple enough Essentials, so it's not as if they were especially complicated.</p><p></p><p>Here's some ideas:</p><p><strong>Guardian Stance</strong>: When you hit en enemy while in this stance you may may use your reaction to make a melee attack if they move or if they make an opportunity attack against someone other than you before the start of your next turn. At higher levels, while in this stance, your opportunity attaks are made with the following additional damage:</p><p>5th:+1d8</p><p>11th: +2d8</p><p>17th: +3d8</p><p><strong>Cleaving Stance</strong>: While in this stance and making a melee attack with a non-finesse weapon, if you score a critical hit or reduce an enemy to 0 hit points you may use your bonus action to make a melee attack against the same or different enemy.</p><p><strong>Pushing Stance:</strong> While in this stance and using a shield you may take the shove action as a bonus action provided you first hit with a melee attack on your turn.</p><p><strong>Commanders stance</strong>: When you reduce an enemy to 0 hit points while in this stance you may spend your Second Wind as a Free Action. One ally within 10 feet may then choose to either regain an equal number of hit points or make a melee attack as a reaction. In addition, if you use your action surge while in this stance one ally make a melee attack as a reaction in addition to the normal effect of your action surge.</p><p><strong>Reaping Stance: </strong>While you are in this stance and do not have disadvantage, an enemy you miss with a melee attack takes damage equal to your Strength modifier.</p><p><strong>Hungry wolf stance</strong>: While you are in this stance, your allies have advantage against any enemy you hit with a melee attack until the start of your next turn.</p><p><strong>Mobile Stance:</strong> When you hit with a melee attack while in this stance you may disengage as a free action.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 8316821, member: 6687260"] Stances were a really good idea from 4E, that would be good to bring back. They were simple enough Essentials, so it's not as if they were especially complicated. Here's some ideas: [B]Guardian Stance[/B]: When you hit en enemy while in this stance you may may use your reaction to make a melee attack if they move or if they make an opportunity attack against someone other than you before the start of your next turn. At higher levels, while in this stance, your opportunity attaks are made with the following additional damage: 5th:+1d8 11th: +2d8 17th: +3d8 [B]Cleaving Stance[/B]: While in this stance and making a melee attack with a non-finesse weapon, if you score a critical hit or reduce an enemy to 0 hit points you may use your bonus action to make a melee attack against the same or different enemy. [B]Pushing Stance:[/B] While in this stance and using a shield you may take the shove action as a bonus action provided you first hit with a melee attack on your turn. [B]Commanders stance[/B]: When you reduce an enemy to 0 hit points while in this stance you may spend your Second Wind as a Free Action. One ally within 10 feet may then choose to either regain an equal number of hit points or make a melee attack as a reaction. In addition, if you use your action surge while in this stance one ally make a melee attack as a reaction in addition to the normal effect of your action surge. [B]Reaping Stance: [/B]While you are in this stance and do not have disadvantage, an enemy you miss with a melee attack takes damage equal to your Strength modifier. [B]Hungry wolf stance[/B]: While you are in this stance, your allies have advantage against any enemy you hit with a melee attack until the start of your next turn. [B]Mobile Stance:[/B] When you hit with a melee attack while in this stance you may disengage as a free action. [/QUOTE]
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