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Thoughts on Improving Martials
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<blockquote data-quote="Composer99" data-source="post: 8316946" data-attributes="member: 7030042"><p>I don't think the warlock - like the sorcerer - is particularly simple. Not at the same scale as, say, a step or two above champion fighter. Even as early as 3rd level, options and complexity start scaling up (and up).</p><p></p><p>If you want a dead-simple caster, I think it'd be better to have a class with, say, two combat and two utility cantrips (that the class chooses for you), three "spell-adjacent" abilities that you pay a resource for that refreshes on a long rest (such as healing, buffing, and radiant damage for, say, a simple cleric) - again, that the class chooses for you - and then, over a 20-level path, a handful of actual spells that you get to cast at will (or almost at will) - again, with the options chosen for you. This would be a dead simple caster class, even so, the class would still be more variegated than most baseline 5e martials.</p><p></p><p>[HR][/HR]</p><p>On topic, I think having the baseline martials, a full-on manouevre/exploit system (accessible via subclasses and maybe one specialised class), and Steampunkette's proposed adjustment:</p><p></p><p>would go a long way to making the things work for any kind of player who wants to play non-magical characters to their desired level of mechanical complexity.</p></blockquote><p></p>
[QUOTE="Composer99, post: 8316946, member: 7030042"] I don't think the warlock - like the sorcerer - is particularly simple. Not at the same scale as, say, a step or two above champion fighter. Even as early as 3rd level, options and complexity start scaling up (and up). If you want a dead-simple caster, I think it'd be better to have a class with, say, two combat and two utility cantrips (that the class chooses for you), three "spell-adjacent" abilities that you pay a resource for that refreshes on a long rest (such as healing, buffing, and radiant damage for, say, a simple cleric) - again, that the class chooses for you - and then, over a 20-level path, a handful of actual spells that you get to cast at will (or almost at will) - again, with the options chosen for you. This would be a dead simple caster class, even so, the class would still be more variegated than most baseline 5e martials. [HR][/HR] On topic, I think having the baseline martials, a full-on manouevre/exploit system (accessible via subclasses and maybe one specialised class), and Steampunkette's proposed adjustment: would go a long way to making the things work for any kind of player who wants to play non-magical characters to their desired level of mechanical complexity. [/QUOTE]
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Thoughts on Improving Martials
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