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Thoughts on Improving Martials
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<blockquote data-quote="Disgruntled Hobbit" data-source="post: 8316951" data-attributes="member: 7030041"><p>There's the Eldritch Knight, the Battle Master, and the Paladin. Plus adding feats that grant additional spells or a level dip into a spellcasting class</p><p>We don't four or five new classes just to provide every conceivable option with a complex and simple version. We don't need a complex rogue and barbarian as well as a simple cleric and bard</p><p></p><p>When it's worthwhile shoving people, you do so. But 5e isn't a tactical combat game. Positioning matters less and forced movement adds little</p><p>My GM gave my fighter a magic sword that lets them shove 10 feet for free with every attack. I almost never use that property because it just means I need to burn 10 feet of movement</p><p></p><p>Try it. When your players make an attack and roll a 1 or 2 on a damage die, let them push a creature 10 feet. It makes the 1s and 2s more exciting and adds movement to the game. And it shouldn't break balance because forced movement don't do anything</p><p>See how much it gets used</p><p></p><p>Nobody plays entirely by RAW</p><p>Even adventurer's league encourages their GMs to adjudicate for fun</p><p>The book can't include 60 pages of interacting with every conceivable bit of terrain</p><p></p><p>If your GM is so inept that they can't think of a bonus to grant when a player spends their action swinging on a chandelier then find a new GM</p><p></p><p>And because the 5e DMG doesn't encourage you to use interesting terrain you can't do so?</p><p>Fire pits don't exist in 5e because there's no RAW?</p><p></p><p>Theater of the mind is just the default</p><p>You can still use minis with braziers and slime pools if you want</p></blockquote><p></p>
[QUOTE="Disgruntled Hobbit, post: 8316951, member: 7030041"] There's the Eldritch Knight, the Battle Master, and the Paladin. Plus adding feats that grant additional spells or a level dip into a spellcasting class We don't four or five new classes just to provide every conceivable option with a complex and simple version. We don't need a complex rogue and barbarian as well as a simple cleric and bard When it's worthwhile shoving people, you do so. But 5e isn't a tactical combat game. Positioning matters less and forced movement adds little My GM gave my fighter a magic sword that lets them shove 10 feet for free with every attack. I almost never use that property because it just means I need to burn 10 feet of movement Try it. When your players make an attack and roll a 1 or 2 on a damage die, let them push a creature 10 feet. It makes the 1s and 2s more exciting and adds movement to the game. And it shouldn't break balance because forced movement don't do anything See how much it gets used Nobody plays entirely by RAW Even adventurer's league encourages their GMs to adjudicate for fun The book can't include 60 pages of interacting with every conceivable bit of terrain If your GM is so inept that they can't think of a bonus to grant when a player spends their action swinging on a chandelier then find a new GM And because the 5e DMG doesn't encourage you to use interesting terrain you can't do so? Fire pits don't exist in 5e because there's no RAW? Theater of the mind is just the default You can still use minis with braziers and slime pools if you want [/QUOTE]
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