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General Tabletop Discussion
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Thoughts on Improving Martials
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<blockquote data-quote="Neonchameleon" data-source="post: 8316977" data-attributes="member: 87792"><p>Two of the three of which are only complex because they are casters and you need to juggle spell slots and spell levels. Can you not see how irritating it is to reply to "there aren't complex martial characters" by giving casters as your examples of complexity. And I'd hardly call the Battlemaster complex; with the right choices it's easier to remember the things it does than the Champion is.</p><p></p><p>Once more you are offering casters. You are making people choose between concept and execution.</p><p></p><p>Someone who understands and engages within the details of their environment such as the unevenness of the floor and minor distractions should be <em>more</em> complex than someone who merely opens their pre-canned magical effects.</p><p></p><p>"All martial characters" aren't "every conceivable option". An actual martial expert is not obscure.</p><p></p><p>And I trust you will follow your own advice and find a new DM because your DM can't think of a bonus to grant when you throw someone ten feet across the room?</p><p></p><p>Spending an entire action to swing on a chandelier is in most cases daft. You're not actively stabbing. And it's an extremely stingy DM who wouldn't just take your move action and object interaction.</p><p></p><p>Apparently they don't in your game. You were after all complaining that your magic sword that pushes people ten feet isn't worth using.</p><p></p><p>But there's a feedback loop going on. Almost no one has forced movement therefore interactive terrain isn't really worth spending the effort to use. And because interactive terrain isn't worth spending the effort to use DMs like yours don't so forced movement becomes almost worthless</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8316977, member: 87792"] Two of the three of which are only complex because they are casters and you need to juggle spell slots and spell levels. Can you not see how irritating it is to reply to "there aren't complex martial characters" by giving casters as your examples of complexity. And I'd hardly call the Battlemaster complex; with the right choices it's easier to remember the things it does than the Champion is. Once more you are offering casters. You are making people choose between concept and execution. Someone who understands and engages within the details of their environment such as the unevenness of the floor and minor distractions should be [I]more[/I] complex than someone who merely opens their pre-canned magical effects. "All martial characters" aren't "every conceivable option". An actual martial expert is not obscure. And I trust you will follow your own advice and find a new DM because your DM can't think of a bonus to grant when you throw someone ten feet across the room? Spending an entire action to swing on a chandelier is in most cases daft. You're not actively stabbing. And it's an extremely stingy DM who wouldn't just take your move action and object interaction. Apparently they don't in your game. You were after all complaining that your magic sword that pushes people ten feet isn't worth using. But there's a feedback loop going on. Almost no one has forced movement therefore interactive terrain isn't really worth spending the effort to use. And because interactive terrain isn't worth spending the effort to use DMs like yours don't so forced movement becomes almost worthless [/QUOTE]
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