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Thoughts on Infinite Staircase?
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<blockquote data-quote="pukunui" data-source="post: 9743759" data-attributes="member: 54629"><p>OK. Thanks.</p><p></p><ol> <li data-xf-list-type="ol">I worry this is a potential bottleneck. If the players can’t figure out the clue (“Lay your offerings of food and drink for the gods in the blazing fire before Amun Sa. That which the gods accept will vanish within the flame.”), then they can’t progress through the rest of the adventure. I mean, in the context, it makes sense for there to be bottlenecks. I just think maybe there needs to be another clue or two to help the PCs figure it out.</li> <li data-xf-list-type="ol">OK but did you stay super-zoomed in so they couldn’t figure out where each intersection and room was in relation to the others or what?</li> <li data-xf-list-type="ol">That sounds simple! Thanks.</li> <li data-xf-list-type="ol">But would you just pass them a note saying their PC had been replaced by a doppelgänger or would you play out the combat? It just feels a bit presumptive to be like, “Hey, your 8th level PC just got taken out by a CR 3 monster. Play along!” But on the other hand, if you play it out, everyone else is gonna know about it and will have to just pretend they don’t. I’m actually thinking I might just leave them out or replace them with something else.</li> <li data-xf-list-type="ol"><em>“This squirrelly gnome commoner is named Prit. He snuck into the tomb five years ago to admire its architecture and has been happily tunneling through these ruins ever since. Prit is obsessed with spoons and doesn’t know much about anything else.”</em> Any yet somehow he not only managed to survive the arduous trek through the empty desert to get here, he’s also been able to make his way up to the second-highest floor without being killed by any of the tomb’s many traps or monsters! He’s just a nobody who has been happy to slowly dig a tunnel through worked stone using nothing but a spoon for half a decade. Also, despite being a short gnome, he somehow managed to climb up into a crack in the high domed ceiling of the east pantry, which is where he began his spoon tunneling, without leaving behind any obvious means of getting there – no stacked boxes, no scaffolding, no climbing equipment. There’s just so much about this guy that screams “not what he seems” that it feels like something got changed at the last minute. Anyone know if this guy was in the original version and, if so, if there was anything special about him?</li> </ol></blockquote><p></p>
[QUOTE="pukunui, post: 9743759, member: 54629"] OK. Thanks. [LIST=1] [*]I worry this is a potential bottleneck. If the players can’t figure out the clue (“Lay your offerings of food and drink for the gods in the blazing fire before Amun Sa. That which the gods accept will vanish within the flame.”), then they can’t progress through the rest of the adventure. I mean, in the context, it makes sense for there to be bottlenecks. I just think maybe there needs to be another clue or two to help the PCs figure it out. [*]OK but did you stay super-zoomed in so they couldn’t figure out where each intersection and room was in relation to the others or what? [*]That sounds simple! Thanks. [*]But would you just pass them a note saying their PC had been replaced by a doppelgänger or would you play out the combat? It just feels a bit presumptive to be like, “Hey, your 8th level PC just got taken out by a CR 3 monster. Play along!” But on the other hand, if you play it out, everyone else is gonna know about it and will have to just pretend they don’t. I’m actually thinking I might just leave them out or replace them with something else. [*][I]“This squirrelly gnome commoner is named Prit. He snuck into the tomb five years ago to admire its architecture and has been happily tunneling through these ruins ever since. Prit is obsessed with spoons and doesn’t know much about anything else.”[/I] Any yet somehow he not only managed to survive the arduous trek through the empty desert to get here, he’s also been able to make his way up to the second-highest floor without being killed by any of the tomb’s many traps or monsters! He’s just a nobody who has been happy to slowly dig a tunnel through worked stone using nothing but a spoon for half a decade. Also, despite being a short gnome, he somehow managed to climb up into a crack in the high domed ceiling of the east pantry, which is where he began his spoon tunneling, without leaving behind any obvious means of getting there – no stacked boxes, no scaffolding, no climbing equipment. There’s just so much about this guy that screams “not what he seems” that it feels like something got changed at the last minute. Anyone know if this guy was in the original version and, if so, if there was anything special about him? [/LIST] [/QUOTE]
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