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Thoughts on Infinite Staircase?
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<blockquote data-quote="pukunui" data-source="post: 9750415" data-attributes="member: 54629"><p>Just looking at the original. </p><p></p><p>The wilderness hex map has no scale, but the text talks about humans being able to cross a hex in 2 hours at their normal 12" speed. Using 5e's travel pace rules, that would make each hex 6 miles across. There are four points on the map (labeled 'J') where the PCs can encounter Amun-re's ghost. These are all 4-5 hexes from the pyramid's hex, so approximately 24-30 miles away. A PC can travel 24 miles in one day at a normal pace. So that seems to be in keeping with the 5e version.</p><p></p><p>The text also reads: <em>"A solitary man in rags appears over the crest of a hill only 100 yards* away ... He will not be able to notice the party until they are within 15 meters*, at which time he will turn and address the party directly ... then turn and walk exactly in the direction of area 11, the pyramid and temple ... Amun-re will not communicate more than the words in <strong>Lore</strong>. </em></p><p><em></em></p><p><em>"<strong>Lore:</strong> Amun-re will recite these words when he encounters the party. He will continue to do this each evening until the party is within sight of the pyramid, when he will stop and slowly raise his arm up to point towards the ancient tomb."</em></p><p></p><p>So neither version addresses whether the ghostly pharaoh stops walking if the PCs stop. It's just that in the original, he repeats his speech every evening (which I guess would only come up if the players decide not to follow him and wander off somewhere else?), whereas in the 5e version he'll repeat his speech any time someone tries talking to him. </p><p></p><p><span style="font-size: 12px">*As an aside, why does the module use both Imperial and Metric measurements?</span></p><p></p><p></p><p>The wilderness section looks fun. It's tempting to include it since my party includes a ranger, and the player might like to have a chance to shine in the wilderness instead of me just handwaving it. But I dunno. It's also tempting to handwave it so we can get to the pyramid faster! Hmm.</p></blockquote><p></p>
[QUOTE="pukunui, post: 9750415, member: 54629"] Just looking at the original. The wilderness hex map has no scale, but the text talks about humans being able to cross a hex in 2 hours at their normal 12" speed. Using 5e's travel pace rules, that would make each hex 6 miles across. There are four points on the map (labeled 'J') where the PCs can encounter Amun-re's ghost. These are all 4-5 hexes from the pyramid's hex, so approximately 24-30 miles away. A PC can travel 24 miles in one day at a normal pace. So that seems to be in keeping with the 5e version. The text also reads: [I]"A solitary man in rags appears over the crest of a hill only 100 yards* away ... He will not be able to notice the party until they are within 15 meters*, at which time he will turn and address the party directly ... then turn and walk exactly in the direction of area 11, the pyramid and temple ... Amun-re will not communicate more than the words in [B]Lore[/B]. "[B]Lore:[/B] Amun-re will recite these words when he encounters the party. He will continue to do this each evening until the party is within sight of the pyramid, when he will stop and slowly raise his arm up to point towards the ancient tomb."[/I] So neither version addresses whether the ghostly pharaoh stops walking if the PCs stop. It's just that in the original, he repeats his speech every evening (which I guess would only come up if the players decide not to follow him and wander off somewhere else?), whereas in the 5e version he'll repeat his speech any time someone tries talking to him. [SIZE=3]*As an aside, why does the module use both Imperial and Metric measurements?[/SIZE] The wilderness section looks fun. It's tempting to include it since my party includes a ranger, and the player might like to have a chance to shine in the wilderness instead of me just handwaving it. But I dunno. It's also tempting to handwave it so we can get to the pyramid faster! Hmm. [/QUOTE]
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