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Thoughts on Infinite Staircase?
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<blockquote data-quote="pukunui" data-source="post: 9751133" data-attributes="member: 54629"><p>I think what I'll do re: the beginning of Pharaoh is have Amun Sa's ghost only be visible at night.</p><p></p><p>I'll have the Infinite Staircase door open into an empty, plundered Valley of the Kings-style tomb in a hillside. They won't be able to see the pyramid from there. I'll say it's mid-morning when they arrive. I'll let them know that it doesn't really matter what direction they go in, so the druid/ranger's job is more about keeping the party alive* than navigating through the desert. That being said, I'm fine with them wanting to look for an oasis or some other sort of landmark so they're not just wandering aimlessly.</p><p></p><p>Regardless of where they are physically by the evening of Day 2, I'll have Amun Sa's ghost wander up to them after the sun sets. He'll do his thing and start walking toward the pyramid. They can follow right away or not. But when the sun rises, his ghost will fade away. They can either keep going in the direction he was going in, or they can wait till the next evening, when the ghost reappears, reiterates his spiel, and starts walking toward the pyramid again.</p><p></p><p>If they can't keep up with him, they'll find him waiting for them near his pyramid on the evening of Day 3. I might also make it clear at some point that they're in a dry riverbed area and they can keep following that if they want to as it will lead them straight to the pyramid.</p><p></p><p>I'm also going to adapt the read-aloud text from the original, which makes it clear that the pyramid was once part of a larger civilization, not just some lone construction in the middle of nowhere.</p><p></p><p></p><p><em><span style="font-size: 12px">*She's got </span></em><span style="font-size: 12px">Goodberry<em>, so malnutrition won't be an issue, but since the PCs won't know they're going into a desert until they arrive, they won't have brought enough water. (Small and Medium creatures need two waterskins' worth of water each day, and they've only got one waterskin each.) The druid/ranger will need to forage for more water on the first day. She can then swap out one of her druid spells for </em>Create or Destroy Water </span><em><span style="font-size: 12px">for subsequent days if she'd rather do that.</span></em></p></blockquote><p></p>
[QUOTE="pukunui, post: 9751133, member: 54629"] I think what I'll do re: the beginning of Pharaoh is have Amun Sa's ghost only be visible at night. I'll have the Infinite Staircase door open into an empty, plundered Valley of the Kings-style tomb in a hillside. They won't be able to see the pyramid from there. I'll say it's mid-morning when they arrive. I'll let them know that it doesn't really matter what direction they go in, so the druid/ranger's job is more about keeping the party alive* than navigating through the desert. That being said, I'm fine with them wanting to look for an oasis or some other sort of landmark so they're not just wandering aimlessly. Regardless of where they are physically by the evening of Day 2, I'll have Amun Sa's ghost wander up to them after the sun sets. He'll do his thing and start walking toward the pyramid. They can follow right away or not. But when the sun rises, his ghost will fade away. They can either keep going in the direction he was going in, or they can wait till the next evening, when the ghost reappears, reiterates his spiel, and starts walking toward the pyramid again. If they can't keep up with him, they'll find him waiting for them near his pyramid on the evening of Day 3. I might also make it clear at some point that they're in a dry riverbed area and they can keep following that if they want to as it will lead them straight to the pyramid. I'm also going to adapt the read-aloud text from the original, which makes it clear that the pyramid was once part of a larger civilization, not just some lone construction in the middle of nowhere. [I][SIZE=3]*She's got [/SIZE][/I][SIZE=3]Goodberry[I], so malnutrition won't be an issue, but since the PCs won't know they're going into a desert until they arrive, they won't have brought enough water. (Small and Medium creatures need two waterskins' worth of water each day, and they've only got one waterskin each.) The druid/ranger will need to forage for more water on the first day. She can then swap out one of her druid spells for [/I]Create or Destroy Water [/SIZE][I][SIZE=3]for subsequent days if she'd rather do that.[/SIZE][/I] [/QUOTE]
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