Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Thoughts on Infinite Staircase?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pukunui" data-source="post: 9751981" data-attributes="member: 54629"><p>This isn't what I originally posted here, but it's something I want to mention.</p><p></p><p>While the Infinite Staircase version of Pharaoh replaces the hostile dervishes in the original with the neutral/friendly Tears of Athis group, its conclusion just casually drops a moral dilemma into the mix like it's nothing.</p><p></p><p>Namely, the original point of the adventure remains: the ghostly pharaoh tasks you with looting two very specific items (his magical staff of ruling and his heirloom gem of seeing) from his tomb in order to break the curse. <em>"If you undo my terrible mistake <strong>by</strong> <strong>removing these two precious objects from my tomb</strong>, then you may keep all the treasure you find within."</em></p><p></p><p>The Tears of Athis are described as "a group of historians, priests, and descendants of Bakar who hope to see the River Athis flow once more". If told about Amun Sa's ghost, they dismiss it as sunstroke. They are friendly unless the PCs act like "defilers".</p><p></p><p>If the PCs acquire both items and return via the one-way teleport, and they are on good terms with the Tears of Athis, then <em>"Iaseda commends them on their successful quest. <strong>The Tears of Athis then rush from the pyramid to see if the curse has been lifted.</strong>"</em></p><p></p><p>If the PCs carry the two items out of the pyramid, stuff happens, and then Amun Sa says in the PCs' minds, <em>"The curse upon this land is ended. <strong>Keep my staff, my star-gem, and all the treasure you have found within my tomb -- and know that you will forever have my gratitude</strong>."</em></p><p></p><p>Then we get this: <em>"The characters have also earned the gratitude of Iaseda and the Tears of Athis. As a reward for completing Amun Sa's quest, the characters may keep any magic items or treasure they recovered from the tomb, <strong>though the Tears of Athis ask the characters to leave any items of cultural, historical, or religious significance inside the pyramid</strong>."</em></p><p></p><p>So the Tears of Athis will have seen the miraculous end to the curse, but they won't have heard Amun Sa's ghost tell the PCs they can keep all his stuff ... and so they ask that the PCs leave items of significance in the pyramid. I would think that would include the staff and gem. If the PCs want to keep those two items, they might have to fight the Tears of Athis. (Or maybe the Tears just <em>won't</em> go on to <em>"spread word of the party's deeds" </em>... instead they might paint them as grave robbers!)</p></blockquote><p></p>
[QUOTE="pukunui, post: 9751981, member: 54629"] This isn't what I originally posted here, but it's something I want to mention. While the Infinite Staircase version of Pharaoh replaces the hostile dervishes in the original with the neutral/friendly Tears of Athis group, its conclusion just casually drops a moral dilemma into the mix like it's nothing. Namely, the original point of the adventure remains: the ghostly pharaoh tasks you with looting two very specific items (his magical staff of ruling and his heirloom gem of seeing) from his tomb in order to break the curse. [I]"If you undo my terrible mistake [B]by[/B] [B]removing these two precious objects from my tomb[/B], then you may keep all the treasure you find within."[/I] The Tears of Athis are described as "a group of historians, priests, and descendants of Bakar who hope to see the River Athis flow once more". If told about Amun Sa's ghost, they dismiss it as sunstroke. They are friendly unless the PCs act like "defilers". If the PCs acquire both items and return via the one-way teleport, and they are on good terms with the Tears of Athis, then [I]"Iaseda commends them on their successful quest. [B]The Tears of Athis then rush from the pyramid to see if the curse has been lifted.[/B]"[/I] If the PCs carry the two items out of the pyramid, stuff happens, and then Amun Sa says in the PCs' minds, [I]"The curse upon this land is ended. [B]Keep my staff, my star-gem, and all the treasure you have found within my tomb -- and know that you will forever have my gratitude[/B]."[/I] Then we get this: [I]"The characters have also earned the gratitude of Iaseda and the Tears of Athis. As a reward for completing Amun Sa's quest, the characters may keep any magic items or treasure they recovered from the tomb, [B]though the Tears of Athis ask the characters to leave any items of cultural, historical, or religious significance inside the pyramid[/B]."[/I] So the Tears of Athis will have seen the miraculous end to the curse, but they won't have heard Amun Sa's ghost tell the PCs they can keep all his stuff ... and so they ask that the PCs leave items of significance in the pyramid. I would think that would include the staff and gem. If the PCs want to keep those two items, they might have to fight the Tears of Athis. (Or maybe the Tears just [I]won't[/I] go on to [I]"spread word of the party's deeds" [/I]... instead they might paint them as grave robbers!) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Thoughts on Infinite Staircase?
Top