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Thoughts on Infinite Staircase?
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<blockquote data-quote="plecostomus" data-source="post: 9789855" data-attributes="member: 7040041"><p>Module 2 / When A Star Falls has a few encounters with no maps provided. </p><p>Here are the free maps I decided to use:</p><ol> <li data-xf-list-type="ol"><strong>Death on the Moors</strong> (Memory Web)<br /> <a href="https://old.reddit.com/r/dndmaps/comments/cgscvy/moorland_stream/" target="_blank">Moorland Stream from fantasymaps</a><ul> <li data-xf-list-type="ul">Party starts lower right across the stream</li> </ul></li> <li data-xf-list-type="ol"><strong>Piyarz's Shadow</strong> (Sion)<br /> <a href="https://old.reddit.com/r/dndmaps/comments/iq3s1n/camp_22x24_battlemap/" target="_blank">Camp from darkvineworld</a><ul> <li data-xf-list-type="ul">Party starts in sleeping/watch positions</li> </ul></li> <li data-xf-list-type="ol"><strong>Arrival at Cernant Valley</strong> (giant eagle x2, elk x3)<br /> <a href="https://www.patreon.com/posts/48821391" target="_blank">Forest Fork - Path Version by stainedkarbon</a><ul> <li data-xf-list-type="ul">Alternative: <a href="https://old.reddit.com/r/dndmaps/comments/v6uo7u/forest_campsite_22x22_woods/" target="_blank">Forest Campsite by stainedkarbon</a></li> <li data-xf-list-type="ul">Party starts in center</li> <li data-xf-list-type="ul">Only needed if the party really pisses off the eagles</li> </ul></li> <li data-xf-list-type="ol"><strong>Random 1</strong> (griffon x3)<br /> <a href="https://old.reddit.com/r/dndmaps/comments/ilgc4n/mountainous_path_battle_map_30x30/" target="_blank">Mountainous Path from hasslyart</a><ul> <li data-xf-list-type="ul">Haven't decided yet if party starts on the north or south road - south road would let them hear the griffons and decide if they want to climb up to investigate, but puts them in danger of being knocked back off the cliff. </li> <li data-xf-list-type="ul">Using the <em>Flee Mortals!</em> griffon adds a grapple and 5-ft push ability. </li> <li data-xf-list-type="ul">Nest is located on the rock in the center under the dead tree. One of the griffons starts beside the nest, one comes out of the cave below it, and one is airborne/can appear anywhere.</li> </ul></li> <li data-xf-list-type="ol"><strong>Random 2</strong> (displacer beast x2)<br /> <a href="https://old.reddit.com/r/dndmaps/comments/ypseq7/forest_river_animated_maps_battlemapart/" target="_blank">Forest River from angelamaps</a><ul> <li data-xf-list-type="ul">Party starts beside the fallen tree over the river</li> </ul></li> <li data-xf-list-type="ol"><strong>Random 3</strong> (ogre x1, boars x5)<br /> <a href="https://old.reddit.com/r/dndmaps/comments/jnfp7e/grassland_trail_40x40/" target="_blank">Grassland Trail from lostmysteries</a><ul> <li data-xf-list-type="ul">Party starts on the road at the southern map edge, ogre + boars start on the slight rise above it. </li> <li data-xf-list-type="ul">Per the encounter text, party may only fight the boars.</li> </ul></li> <li data-xf-list-type="ol"><strong>Random 4</strong> (bugbear warrior x5)<br /> <a href="https://www.reddit.com/media?url=https%3A%2F%2Fexternal-preview.redd.it%2FW_tNmP0mSKJ_lNZA8R1WiJFLEfZ36X5acteadnUI6Y0.png%3Fauto%3Dwebp%26s%3Da74ef02e5704c7145446d03baeb668ad3a5129b5" target="_blank">Wilderness Roads 3: Side Track Up a Valley</a> from <a href="https://marketplace.roll20.net/browse/publisher/445/misjay-maps" target="_blank">msjaymaps</a> (the Patreon with this map was deleted and the artist seems to only have a Roll20 site now)<ul> <li data-xf-list-type="ul">Party starts at the fork in the road</li> </ul></li> <li data-xf-list-type="ol"><strong>Random 5</strong> (10 giant bats)<br /> <a href="https://old.reddit.com/r/dndmaps/comments/kn5nnx/cave_entrance_35x35battlemapoc/" target="_blank">Cave Entrance from themodernlich</a><ul> <li data-xf-list-type="ul">Party starts between the tree left of center and the cave mouth</li> <li data-xf-list-type="ul">I edited this map look more like night time. If you use it this way...remember not to run the encounter in the middle of the day. Or you could say it's in the shadow of the mountains.</li> </ul></li> <li data-xf-list-type="ol"><strong>Random 6</strong> (dire wolf x2, wolf x5)<br /> <a href="https://old.reddit.com/r/dndmaps/comments/y9rhu7/ever_planned_on_adding_a_snorlax_roadblock/" target="_blank">Snorlax from czepeku</a><ul> <li data-xf-list-type="ul">I thought this encounter was a bit boring as written and I liked this map with the sleeping giant, so this is what I'm using. Party starts beside the giant. They can fight the wolves in the grassy area when they try to go around. That's what they're going to do, right? Go around...?</li> </ul></li> <li data-xf-list-type="ol"><strong>Random 7</strong> (troll x1)<br /> <a href="https://old.reddit.com/r/dndmaps/comments/hy3chh/rocky_wilderness_battle_map_18x25/" target="_blank">Rocky Wilderness from scalpelarts</a><ul> <li data-xf-list-type="ul">Party starts in the center. Troll walks out from behind a boulder and they have a chance to try and hide before it notices them.</li> </ul></li> <li data-xf-list-type="ol"><strong>Random 8</strong> (jackalwere x6)<br /> <a href="https://old.reddit.com/r/dndmaps/comments/fdv53p/the_rocky_ravine_30x30_battle_map_roll_for_rock/" target="_blank">Rocky Ravine by afternoonmaps</a><ul> <li data-xf-list-type="ul">Party starts at southern end of ravine, the "injured hunter" is located where the ravine narrows. Claiming each elevation of the ravine wall is 10 ft.</li> <li data-xf-list-type="ul">If the party played through <em>The Lost City</em> they may have met 2 jackalweres who tried to sell them fake potions. If they spared those jackalweres, I will say the same jackalweres are part of this ambush. They will call off the initial ambush when they recognize the party and may try to sell them fake potions again, or threaten them into buying potions now that they are part of a larger group.</li> </ul></li> </ol><p></p><p>Will edit this post if I find more mapless encounters while prepping the module.</p></blockquote><p></p>
[QUOTE="plecostomus, post: 9789855, member: 7040041"] Module 2 / When A Star Falls has a few encounters with no maps provided. Here are the free maps I decided to use: [LIST=1] [*][B]Death on the Moors[/B] (Memory Web) [URL='https://old.reddit.com/r/dndmaps/comments/cgscvy/moorland_stream/']Moorland Stream from fantasymaps[/URL] [LIST] [*]Party starts lower right across the stream [/LIST] [*][B]Piyarz's Shadow[/B] (Sion) [URL='https://old.reddit.com/r/dndmaps/comments/iq3s1n/camp_22x24_battlemap/']Camp from darkvineworld[/URL] [LIST] [*]Party starts in sleeping/watch positions [/LIST] [*][B]Arrival at Cernant Valley[/B] (giant eagle x2, elk x3) [URL='https://www.patreon.com/posts/48821391']Forest Fork - Path Version by stainedkarbon[/URL] [LIST] [*]Alternative: [URL='https://old.reddit.com/r/dndmaps/comments/v6uo7u/forest_campsite_22x22_woods/']Forest Campsite by stainedkarbon[/URL] [*]Party starts in center [*]Only needed if the party really pisses off the eagles [/LIST] [*][B]Random 1[/B] (griffon x3) [URL='https://old.reddit.com/r/dndmaps/comments/ilgc4n/mountainous_path_battle_map_30x30/']Mountainous Path from hasslyart[/URL] [LIST] [*]Haven't decided yet if party starts on the north or south road - south road would let them hear the griffons and decide if they want to climb up to investigate, but puts them in danger of being knocked back off the cliff. [*]Using the [I]Flee Mortals![/I] griffon adds a grapple and 5-ft push ability. [*]Nest is located on the rock in the center under the dead tree. One of the griffons starts beside the nest, one comes out of the cave below it, and one is airborne/can appear anywhere. [/LIST] [*][B]Random 2[/B] (displacer beast x2) [URL='https://old.reddit.com/r/dndmaps/comments/ypseq7/forest_river_animated_maps_battlemapart/']Forest River from angelamaps[/URL] [LIST] [*]Party starts beside the fallen tree over the river [/LIST] [*][B]Random 3[/B] (ogre x1, boars x5) [URL='https://old.reddit.com/r/dndmaps/comments/jnfp7e/grassland_trail_40x40/']Grassland Trail from lostmysteries[/URL] [LIST] [*]Party starts on the road at the southern map edge, ogre + boars start on the slight rise above it. [*]Per the encounter text, party may only fight the boars. [/LIST] [*][B]Random 4[/B] (bugbear warrior x5) [URL='https://www.reddit.com/media?url=https%3A%2F%2Fexternal-preview.redd.it%2FW_tNmP0mSKJ_lNZA8R1WiJFLEfZ36X5acteadnUI6Y0.png%3Fauto%3Dwebp%26s%3Da74ef02e5704c7145446d03baeb668ad3a5129b5']Wilderness Roads 3: Side Track Up a Valley[/URL] from [URL='https://marketplace.roll20.net/browse/publisher/445/misjay-maps']msjaymaps[/URL] (the Patreon with this map was deleted and the artist seems to only have a Roll20 site now) [LIST] [*]Party starts at the fork in the road [/LIST] [*][B]Random 5[/B] (10 giant bats) [URL='https://old.reddit.com/r/dndmaps/comments/kn5nnx/cave_entrance_35x35battlemapoc/']Cave Entrance from themodernlich[/URL] [LIST] [*]Party starts between the tree left of center and the cave mouth [*]I edited this map look more like night time. If you use it this way...remember not to run the encounter in the middle of the day. Or you could say it's in the shadow of the mountains. [/LIST] [*][B]Random 6[/B] (dire wolf x2, wolf x5) [URL='https://old.reddit.com/r/dndmaps/comments/y9rhu7/ever_planned_on_adding_a_snorlax_roadblock/']Snorlax from czepeku[/URL] [LIST] [*]I thought this encounter was a bit boring as written and I liked this map with the sleeping giant, so this is what I'm using. Party starts beside the giant. They can fight the wolves in the grassy area when they try to go around. That's what they're going to do, right? Go around...? [/LIST] [*][B]Random 7[/B] (troll x1) [URL='https://old.reddit.com/r/dndmaps/comments/hy3chh/rocky_wilderness_battle_map_18x25/']Rocky Wilderness from scalpelarts[/URL] [LIST] [*]Party starts in the center. Troll walks out from behind a boulder and they have a chance to try and hide before it notices them. [/LIST] [*][B]Random 8[/B] (jackalwere x6) [URL='https://old.reddit.com/r/dndmaps/comments/fdv53p/the_rocky_ravine_30x30_battle_map_roll_for_rock/']Rocky Ravine by afternoonmaps[/URL] [LIST] [*]Party starts at southern end of ravine, the "injured hunter" is located where the ravine narrows. Claiming each elevation of the ravine wall is 10 ft. [*]If the party played through [I]The Lost City[/I] they may have met 2 jackalweres who tried to sell them fake potions. If they spared those jackalweres, I will say the same jackalweres are part of this ambush. They will call off the initial ambush when they recognize the party and may try to sell them fake potions again, or threaten them into buying potions now that they are part of a larger group. [/LIST] [/LIST] Will edit this post if I find more mapless encounters while prepping the module. [/QUOTE]
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