Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Thoughts on Infinite Staircase?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="plecostomus" data-source="post: 9798756" data-attributes="member: 7040041"><p>^^^ I can't really speak to the above except that it sounds cool to me. I am running this adventure in the Dragonlance setting, so I really had to do the jellyfish to get The Lost City to work at all. Literally any other setting and source of the people in the city would be better.</p><p></p><p>Related to Module 1 / B4 / The Lost City though...</p><p>I'm looking at upcoming monsters for Tier 4 of the dungeon. One of them is a mummy. The 2024 mummy has no save for its curse, so if it touches you (succeeds on its melee attack roll) you are cursed in the following way:</p><p></p><p></p><p>PCs at this point are Level 3. They do not have innate access to Remove Curse. The module itself doesn't seem to provide solutions.</p><p></p><p>Because the curse decreases max HP by 3d6 <em>every 24 hours</em>, and there is only a couple more floors to go through, I'm not sure that portion of the curse will affect PCs too much. </p><p></p><p>However, there are numerous potential combat encounters between them and the exit, so not being able to regain HP will probably kill them pretty quick (in my party, the Level 3 PC max HPs are: 27, 27, 19, and their sidekick has 21).</p><p></p><p>I think it's fairly easy to add curse solutions if you want them to exist: </p><ul> <li data-xf-list-type="ul">The Lost City faction leaders could help.</li> <li data-xf-list-type="ul">King Alendria's / Queen Zanobis's ghost could remove the curse after the banshee or wight fight (whichever happens first).</li> <li data-xf-list-type="ul">Demetrius's ghost could remove the curse from someone he possesses.</li> </ul><p>The other option is to just let the PCs die for their hubris of opening a sarcophagus. Or realistically: The mummy doesn't land any attacks and the PCs never realize they were in danger.</p><p></p><p>Maybe I'm overestimating mummies, but I wanted to point it out since adding curse solutions does require a little forethought if that was something you wanted to do.</p></blockquote><p></p>
[QUOTE="plecostomus, post: 9798756, member: 7040041"] ^^^ I can't really speak to the above except that it sounds cool to me. I am running this adventure in the Dragonlance setting, so I really had to do the jellyfish to get The Lost City to work at all. Literally any other setting and source of the people in the city would be better. Related to Module 1 / B4 / The Lost City though... I'm looking at upcoming monsters for Tier 4 of the dungeon. One of them is a mummy. The 2024 mummy has no save for its curse, so if it touches you (succeeds on its melee attack roll) you are cursed in the following way: PCs at this point are Level 3. They do not have innate access to Remove Curse. The module itself doesn't seem to provide solutions. Because the curse decreases max HP by 3d6 [I]every 24 hours[/I], and there is only a couple more floors to go through, I'm not sure that portion of the curse will affect PCs too much. However, there are numerous potential combat encounters between them and the exit, so not being able to regain HP will probably kill them pretty quick (in my party, the Level 3 PC max HPs are: 27, 27, 19, and their sidekick has 21). I think it's fairly easy to add curse solutions if you want them to exist: [LIST] [*]The Lost City faction leaders could help. [*]King Alendria's / Queen Zanobis's ghost could remove the curse after the banshee or wight fight (whichever happens first). [*]Demetrius's ghost could remove the curse from someone he possesses. [/LIST] The other option is to just let the PCs die for their hubris of opening a sarcophagus. Or realistically: The mummy doesn't land any attacks and the PCs never realize they were in danger. Maybe I'm overestimating mummies, but I wanted to point it out since adding curse solutions does require a little forethought if that was something you wanted to do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Thoughts on Infinite Staircase?
Top