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Thoughts on Infinite Staircase?
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<blockquote data-quote="plecostomus" data-source="post: 9813769" data-attributes="member: 7040041"><p>Module 2 / When A Star Falls - another prep note from my work on it today:</p><p></p><p>There are 3 rooms painted with the same color as robes worn by 3 sages in the Tower of the Heavens. Each sage carries a key which unlocks a desk drawer in their matching room.</p><p></p><p>However, each desk drawer also has a glyph trap which is disabled by a password that only the sage knows.</p><p></p><p>My comment on this is that the module doesn't introduce this information until the sages' rooms are described. Players have almost certainly encountered at least 2 sages by this time, and may have killed all 3 already, preventing them from being able to collect any passwords.</p><p></p><p>Put in your notes for each sage that they know these passwords, and maybe provide a reason each one might give the password to the party (the easy route being on threat of death they give up the password but not their key, or something similar).</p><p></p><p>These locked drawers can contain extra bits of lore you want to include also, but if it's something the party needs to know, put it in Piyarz's unlocked coffer instead. Beating up the Spectator guarding the coffer is IMO less dissuading than constantly opening drawers and having them explode.</p></blockquote><p></p>
[QUOTE="plecostomus, post: 9813769, member: 7040041"] Module 2 / When A Star Falls - another prep note from my work on it today: There are 3 rooms painted with the same color as robes worn by 3 sages in the Tower of the Heavens. Each sage carries a key which unlocks a desk drawer in their matching room. However, each desk drawer also has a glyph trap which is disabled by a password that only the sage knows. My comment on this is that the module doesn't introduce this information until the sages' rooms are described. Players have almost certainly encountered at least 2 sages by this time, and may have killed all 3 already, preventing them from being able to collect any passwords. Put in your notes for each sage that they know these passwords, and maybe provide a reason each one might give the password to the party (the easy route being on threat of death they give up the password but not their key, or something similar). These locked drawers can contain extra bits of lore you want to include also, but if it's something the party needs to know, put it in Piyarz's unlocked coffer instead. Beating up the Spectator guarding the coffer is IMO less dissuading than constantly opening drawers and having them explode. [/QUOTE]
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