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Thoughts on Kalamar
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<blockquote data-quote="mara" data-source="post: 2889288" data-attributes="member: 30696"><p>There are a lot of deities, but they're the same deities for everyone, so there's no dealing with racial gods with overlapping portfolios. In the race books for the setting, subsets of the main gods are presented as being the most popularly worshipped. If you want to just pick the top seven gods for the most popular concepts (harvest, weather, war, etc) and ignore the rest for the most part, that works to. I'm currently playing around with the idea of bringing different gods together into a cooperative temple like Eberron's Sovereign Host. There's allegedly a religion book in the works, but I'm not holding my breath for it.</p><p></p><p>I'm a Kalamar fan, though unfortunately I haven't been able to run much in it yet. The main setting book is a difficult read, I prefer to just randomly flip to sections for inspiration than try to read it straight through. I think a new printing of the setting book might be make the setting more attractive, some of the art in is completely nonsensical in relation to the setting. Generally I find the suppliments to be much more enjoyable reads, and Blood and Shadows is my favorite take on the dark elf concept. I buy the books mainly for the fluff. There's the occasional nifty bit of crunch, but I get the feeling that the writers aren't very familiar with D20, at least from a game designer's perspective. The anti-feats in the villian handbook were an attempt to introduce a merit/flaw system, but which ended up rather poorly executed. I think that's the worst example, though.</p><p></p><p>I'd recommend the setting if you like to tinker a bit. There's plenty of background detail but enough space to find a niche and take off with it. I've had fun with that.</p></blockquote><p></p>
[QUOTE="mara, post: 2889288, member: 30696"] There are a lot of deities, but they're the same deities for everyone, so there's no dealing with racial gods with overlapping portfolios. In the race books for the setting, subsets of the main gods are presented as being the most popularly worshipped. If you want to just pick the top seven gods for the most popular concepts (harvest, weather, war, etc) and ignore the rest for the most part, that works to. I'm currently playing around with the idea of bringing different gods together into a cooperative temple like Eberron's Sovereign Host. There's allegedly a religion book in the works, but I'm not holding my breath for it. I'm a Kalamar fan, though unfortunately I haven't been able to run much in it yet. The main setting book is a difficult read, I prefer to just randomly flip to sections for inspiration than try to read it straight through. I think a new printing of the setting book might be make the setting more attractive, some of the art in is completely nonsensical in relation to the setting. Generally I find the suppliments to be much more enjoyable reads, and Blood and Shadows is my favorite take on the dark elf concept. I buy the books mainly for the fluff. There's the occasional nifty bit of crunch, but I get the feeling that the writers aren't very familiar with D20, at least from a game designer's perspective. The anti-feats in the villian handbook were an attempt to introduce a merit/flaw system, but which ended up rather poorly executed. I think that's the worst example, though. I'd recommend the setting if you like to tinker a bit. There's plenty of background detail but enough space to find a niche and take off with it. I've had fun with that. [/QUOTE]
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