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Thoughts on Kalamar
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<blockquote data-quote="devincutler" data-source="post: 6741662" data-attributes="member: 6684551"><p>I played Living Kalamar for a while at Cons (alongside Living Greyhawk). I liked the setting. It is low magic, which fits in with 5th edition. And I liked some of the little twists, like hobgoblins being a "normal" civilized race. Certainly it seems like they really thought about the internal logic of the world...for example touting the effort they made in designing realistic geography and locating population centers where they make sense.</p><p></p><p>The two major campaign worlds (GH and FR) started as small homebrews and you can tell by looking at the terrain around the emotional "center" of the worlds. Around the city of Greyhawk you find all of the main terrain types: Desert, Mountains, Hills, Swamps, Forests, all jumbled together nearby because the campaign world was very small at its inception and Gygax wanted all of the terrain types represented nearby.</p><p></p><p>Similarly with Greenwood and the Dales. </p><p></p><p>Kalamar was designed from the top down and it feels that way.</p><p></p><p>The way Kalamar currently least fits into 5th edition is psionics, which is a thing in Kalamar and is not yet present in 5th edition.</p></blockquote><p></p>
[QUOTE="devincutler, post: 6741662, member: 6684551"] I played Living Kalamar for a while at Cons (alongside Living Greyhawk). I liked the setting. It is low magic, which fits in with 5th edition. And I liked some of the little twists, like hobgoblins being a "normal" civilized race. Certainly it seems like they really thought about the internal logic of the world...for example touting the effort they made in designing realistic geography and locating population centers where they make sense. The two major campaign worlds (GH and FR) started as small homebrews and you can tell by looking at the terrain around the emotional "center" of the worlds. Around the city of Greyhawk you find all of the main terrain types: Desert, Mountains, Hills, Swamps, Forests, all jumbled together nearby because the campaign world was very small at its inception and Gygax wanted all of the terrain types represented nearby. Similarly with Greenwood and the Dales. Kalamar was designed from the top down and it feels that way. The way Kalamar currently least fits into 5th edition is psionics, which is a thing in Kalamar and is not yet present in 5th edition. [/QUOTE]
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