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Thoughts on letting spellcasters change elemental damage as a rule...
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<blockquote data-quote="Tonguez" data-source="post: 8742630" data-attributes="member: 1125"><p>first off I have Wizards etc pick an elemental tradition in which they are proficient, which means a arcana skill check if they want to change the energy type on the fly</p><p></p><p>otherwise, energy ball replaces fireball and allows for different elements plus extra status on a failed save</p><p>-fireball ignites flameable objects and causes extra burn damage,</p><p>-acid causes flesh rot plus burn damage,</p><p>-ice causes things to freeze plus burn damage,</p><p>-electricity causes knock prone and burn damage</p><p></p><p>my favourite variant is Hail of thorns which causes the bleeding condition</p><p></p><p>if more monsters have fire resistance than thunder, then the issue is to be more creative with monsters rather than less permissive with spells</p></blockquote><p></p>
[QUOTE="Tonguez, post: 8742630, member: 1125"] first off I have Wizards etc pick an elemental tradition in which they are proficient, which means a arcana skill check if they want to change the energy type on the fly otherwise, energy ball replaces fireball and allows for different elements plus extra status on a failed save -fireball ignites flameable objects and causes extra burn damage, -acid causes flesh rot plus burn damage, -ice causes things to freeze plus burn damage, -electricity causes knock prone and burn damage my favourite variant is Hail of thorns which causes the bleeding condition if more monsters have fire resistance than thunder, then the issue is to be more creative with monsters rather than less permissive with spells [/QUOTE]
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Thoughts on letting spellcasters change elemental damage as a rule...
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