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Thoughts On Level Limits?
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<blockquote data-quote="AdmundfortGeographer" data-source="post: 5073150" data-attributes="member: 4682"><p>I never had a DM -- during the BECMI/AD&D/AD&D2 era of my gaming -- that ever ran a campaign high enough in level where we reached level limits. It was infuriating how stingy they were, they weren't believers that found treasure was meant to benefit XP. You can imagine how much that slowed down advancement. The longest campaign was 3-years-long, 1-3 times a month. With no dying, start to finish, my highest level achieved was 8th in that AD&D2 campaign. Yeah. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>Regardless, level limits, were I to ever get there, felt stupid. Which is why I liked the Rules Cyclopedia's rule that got rid of level limits for the dwarf, elf, halfling, and mystic classes.</p></blockquote><p></p>
[QUOTE="AdmundfortGeographer, post: 5073150, member: 4682"] I never had a DM -- during the BECMI/AD&D/AD&D2 era of my gaming -- that ever ran a campaign high enough in level where we reached level limits. It was infuriating how stingy they were, they weren't believers that found treasure was meant to benefit XP. You can imagine how much that slowed down advancement. The longest campaign was 3-years-long, 1-3 times a month. With no dying, start to finish, my highest level achieved was 8th in that AD&D2 campaign. Yeah. :erm: Regardless, level limits, were I to ever get there, felt stupid. Which is why I liked the Rules Cyclopedia's rule that got rid of level limits for the dwarf, elf, halfling, and mystic classes. [/QUOTE]
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Thoughts On Level Limits?
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