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General Tabletop Discussion
*TTRPGs General
Thoughts on LUCK as an attribute?
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<blockquote data-quote="GMMichael" data-source="post: 6263529" data-attributes="member: 6685730"><p>In Modos RPG, one of the four major character features is luck, called the Hero Point. The Hero Point grants a 1d6 bonus to any one skill check, and you get them daily. PCs are encouraged to tailor their use of Hero Points to fit their characters, so it becomes a sort of roleplaying tool.</p><p></p><p></p><p>Hero Points are more <em>available</em> for higher-level characters; they get one hero point per level per day. They're only as <em>plentiful</em> as you roleplay them; if you use a hero point, you can get it back during the same day by effectively roleplaying your character when doing so would oppose his goals.</p><p></p><p></p><p>James Bond gets lucky every time a Russian shoots at him - or decides how to dispose of him. Indiana Jones mostly gets lucky on mining carts. Modos RPG supports both of these types of luck with hero points: when an important roll needs to be made, add your hero point. The system does specify though: you can use your hero points for anything, but then they just look like dumb luck. However, if you use them only in specific situations, then they look more like class features. James Bond probably uses his hero points on dodging bullets - Indiana Jones uses his hero points on acrobatics.</p><p></p><p>Indiana Jones could get his hero points back by invoking his fear of snakes at critical junctures. James Bond could get his hero points back by chasing women or drinking Martinis at the expense of catching a super-villain.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6263529, member: 6685730"] In Modos RPG, one of the four major character features is luck, called the Hero Point. The Hero Point grants a 1d6 bonus to any one skill check, and you get them daily. PCs are encouraged to tailor their use of Hero Points to fit their characters, so it becomes a sort of roleplaying tool. Hero Points are more [I]available[/I] for higher-level characters; they get one hero point per level per day. They're only as [I]plentiful[/I] as you roleplay them; if you use a hero point, you can get it back during the same day by effectively roleplaying your character when doing so would oppose his goals. James Bond gets lucky every time a Russian shoots at him - or decides how to dispose of him. Indiana Jones mostly gets lucky on mining carts. Modos RPG supports both of these types of luck with hero points: when an important roll needs to be made, add your hero point. The system does specify though: you can use your hero points for anything, but then they just look like dumb luck. However, if you use them only in specific situations, then they look more like class features. James Bond probably uses his hero points on dodging bullets - Indiana Jones uses his hero points on acrobatics. Indiana Jones could get his hero points back by invoking his fear of snakes at critical junctures. James Bond could get his hero points back by chasing women or drinking Martinis at the expense of catching a super-villain. [/QUOTE]
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