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*TTRPGs General
Thoughts on LUCK as an attribute?
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<blockquote data-quote="Hyper-Man" data-source="post: 6263562" data-attributes="member: 6772590"><p>I have seen it used in many forms. </p><p></p><p>In the HERO System it is a straightforward purchasable ability. </p><ul> <li data-xf-list-type="ul">"Luck" can be purchased at 1d6 per 5 points.</li> <li data-xf-list-type="ul">There are multiple optional rules about how and what it can be used for during an adventure.</li> <li data-xf-list-type="ul">"Unluck" can also be taken as a Disadvantage/Complication for the same point value and negative version of the mechanic used for "Luck".</li> <li data-xf-list-type="ul">Some characters have neither, one, the other or both (which can end up being crazy!).</li> </ul><p></p><p>In the Amber Diceless RPG, another point buy system, it is referred to as "Good Stuff" and "Bad Stuff".</p><ul> <li data-xf-list-type="ul">Unlike HERO it applies to virtually all characters at some time or another.</li> <li data-xf-list-type="ul">At character creation Bad Stuff can be taken to get more points for other abilities.</li> <li data-xf-list-type="ul">When a character earns experience the unspent XP banks as "Good Stuff" until allocated to a permanent ability.</li> <li data-xf-list-type="ul">The GM is in complete control of what either does during an adventure.</li> </ul></blockquote><p></p>
[QUOTE="Hyper-Man, post: 6263562, member: 6772590"] I have seen it used in many forms. In the HERO System it is a straightforward purchasable ability. [LIST] [*]"Luck" can be purchased at 1d6 per 5 points. [*]There are multiple optional rules about how and what it can be used for during an adventure. [*]"Unluck" can also be taken as a Disadvantage/Complication for the same point value and negative version of the mechanic used for "Luck". [*]Some characters have neither, one, the other or both (which can end up being crazy!). [/LIST] In the Amber Diceless RPG, another point buy system, it is referred to as "Good Stuff" and "Bad Stuff". [LIST] [*]Unlike HERO it applies to virtually all characters at some time or another. [*]At character creation Bad Stuff can be taken to get more points for other abilities. [*]When a character earns experience the unspent XP banks as "Good Stuff" until allocated to a permanent ability. [*]The GM is in complete control of what either does during an adventure. [/LIST] [/QUOTE]
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