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Thoughts on Magic items (Balance)
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<blockquote data-quote="aco175" data-source="post: 6991068" data-attributes="member: 27385"><p>I tend to find that I have an AC problem with the PCs not being hit by monsters except those of higher level than the PCs. The low level monsters with +4 to hit barely hit anyone and do not seem to provide a threat as levels go up. The range of monster usefulness goes down as AC goes up. I would rather give a +2 sword over +1 armor. I care less that the low level monsters get killed in one swing over never hitting and being a threat.</p><p></p><p>I also think that the DMG scales the magic at higher levels. A +1 weapon is found more at 5th level rather than 1st. I tend to give out more than the charts show so my PCs got one at 3rd and 4th levels. The party is 9th level and only 4 out of the 5 have +1 weapons. I was looking at +2 weapons at 11th or 12th. I do add powers and spells to the weapons making them more powerful than just a +1. This limits the balancing issues with to hit and damage scaling. </p><p></p><p>A lot of people here will discuss how the charts work and statistically how the percentages work. A lot of it is good information and helps show where the flaws are in the game.</p></blockquote><p></p>
[QUOTE="aco175, post: 6991068, member: 27385"] I tend to find that I have an AC problem with the PCs not being hit by monsters except those of higher level than the PCs. The low level monsters with +4 to hit barely hit anyone and do not seem to provide a threat as levels go up. The range of monster usefulness goes down as AC goes up. I would rather give a +2 sword over +1 armor. I care less that the low level monsters get killed in one swing over never hitting and being a threat. I also think that the DMG scales the magic at higher levels. A +1 weapon is found more at 5th level rather than 1st. I tend to give out more than the charts show so my PCs got one at 3rd and 4th levels. The party is 9th level and only 4 out of the 5 have +1 weapons. I was looking at +2 weapons at 11th or 12th. I do add powers and spells to the weapons making them more powerful than just a +1. This limits the balancing issues with to hit and damage scaling. A lot of people here will discuss how the charts work and statistically how the percentages work. A lot of it is good information and helps show where the flaws are in the game. [/QUOTE]
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