Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Thoughts on Mearls' Comments on Fighter Subclasses Lacking Identity
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Staffan" data-source="post: 6674288" data-attributes="member: 907"><p>That is the opposite of the common meaning of "flavorful". Flavorful things already have a flavor, and generally aren't super-open to adding your own flavor to it. If something already tastes of strawberry, adding pork flavor will rarely enhance things.</p><p></p><p>Mind you, I'm not saying that being a flavorless receptacle for whatever flavor you want to add is <em>bad</em>. I'm just saying that that's not what's generally meant by "flavorful."</p><p></p><p>I mostly agree with Mike though. The fighter is a lot <em>different</em> from the other classes in that two of its subclasses are primarily differentiated by their complexity level, not by their theme. You can easily tell a Druid of the Moon apart from a Druid of the Land, because the Moon druid turns into a bear and mauls you and the Land druid burns you with moonlight. You can easily tell an Open Hand monk apart from a Shadow monk, because you'll see the Open Hand monk coming. But there's no narrative difference between the Champion and the Battlemaster - they're both "someone who hits things with other things and is really good at it."</p><p></p><p>If given infinite page count and development time, I think a good idea would have been to keep the Champion as the "generic-and-simple" fighter, remove the Battlemaster, and add a few more focused subclasses. Things like Knight (for a non-magical paladin type), Defender (emphasize protecting allies and resisting damage over dealing it), and stuff like that.</p></blockquote><p></p>
[QUOTE="Staffan, post: 6674288, member: 907"] That is the opposite of the common meaning of "flavorful". Flavorful things already have a flavor, and generally aren't super-open to adding your own flavor to it. If something already tastes of strawberry, adding pork flavor will rarely enhance things. Mind you, I'm not saying that being a flavorless receptacle for whatever flavor you want to add is [I]bad[/I]. I'm just saying that that's not what's generally meant by "flavorful." I mostly agree with Mike though. The fighter is a lot [I]different[/I] from the other classes in that two of its subclasses are primarily differentiated by their complexity level, not by their theme. You can easily tell a Druid of the Moon apart from a Druid of the Land, because the Moon druid turns into a bear and mauls you and the Land druid burns you with moonlight. You can easily tell an Open Hand monk apart from a Shadow monk, because you'll see the Open Hand monk coming. But there's no narrative difference between the Champion and the Battlemaster - they're both "someone who hits things with other things and is really good at it." If given infinite page count and development time, I think a good idea would have been to keep the Champion as the "generic-and-simple" fighter, remove the Battlemaster, and add a few more focused subclasses. Things like Knight (for a non-magical paladin type), Defender (emphasize protecting allies and resisting damage over dealing it), and stuff like that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Thoughts on Mearls' Comments on Fighter Subclasses Lacking Identity
Top