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Thoughts on Mearls' Comments on Fighter Subclasses Lacking Identity
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<blockquote data-quote="Jester David" data-source="post: 6674301" data-attributes="member: 37579"><p>Okay, an example of what I'm thinking, what I'd do with the fighter if I could turn back time. </p><p></p><p>First, fighter subclasses have 5 abilities when most of the rest have 3-4. Dump one and just let it have one at 3, 6, 10, and 14 (or so). Or even drop things down to three. </p><p>Subclasses should all be fairly simple, granting small static bonuses and thematic abilities, which makes them more akin to, well, every other subclass. The standard bonuses, situation powers, and the occasional flavorful ability (or ribbon as they call it).</p><p></p><p>The base fighter is more powerful, possibly with an extra couple feats or some other random ability. </p><p>However, like the human there's a variant. The fighter can drop a feat for superiority dice (like Martial Adept feat but better). By doing so they forgo half their feats at set levels (the bonus ones above and beyond the regular class' ability score bumps) and instead gain the full battle master pool of options. </p><p></p><p>This would allow people to pick a flavourful subclass that has lore and unique abilities <em>and</em> choose their level of complexity. </p><p>Win win. </p><p></p><p>But, too late now. Would make one heck on an Unearthed Arcana though.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6674301, member: 37579"] Okay, an example of what I'm thinking, what I'd do with the fighter if I could turn back time. First, fighter subclasses have 5 abilities when most of the rest have 3-4. Dump one and just let it have one at 3, 6, 10, and 14 (or so). Or even drop things down to three. Subclasses should all be fairly simple, granting small static bonuses and thematic abilities, which makes them more akin to, well, every other subclass. The standard bonuses, situation powers, and the occasional flavorful ability (or ribbon as they call it). The base fighter is more powerful, possibly with an extra couple feats or some other random ability. However, like the human there's a variant. The fighter can drop a feat for superiority dice (like Martial Adept feat but better). By doing so they forgo half their feats at set levels (the bonus ones above and beyond the regular class' ability score bumps) and instead gain the full battle master pool of options. This would allow people to pick a flavourful subclass that has lore and unique abilities [I]and[/I] choose their level of complexity. Win win. But, too late now. Would make one heck on an Unearthed Arcana though. [/QUOTE]
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