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Thoughts on Mearls' Comments on Fighter Subclasses Lacking Identity
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<blockquote data-quote="redrick" data-source="post: 6674514" data-attributes="member: 6777696"><p>Everybody is always going to look back at a project and say, "man, in retrospect, I wish I'd done this!"</p><p></p><p>Instead of saying, "see, look, even though they tried to get it perfect, they still screwed it up," why not be glad that Mike's biggest regret is that ... the names for the fighter subclasses weren't as cool. Not to mention that a lot of the players are perfectly happy with the way it turned out.</p><p></p><p>I'll agree with others and say that I'm happy with the fighter as-is, though I can't knock the alternative because I haven't seen it. For a character I'm playing (a dirt-poor halfling from a remote fishing village who believes that, if he just tries really hard and believes in himself, he will become a king), I chose the Champion subclass not because of the mechanics, but because my character was obviously a Champion fighter. The simplicity of the build is a nice perk.</p><p></p><p>Classes like the warlock, on the other hand, with TONS of flavor baked in, can be a bit trickier, because there's more work for the player and the DM if they're trying to integrate a backstory into the campaign. Or, at least, that's been the case in my limited experience.</p></blockquote><p></p>
[QUOTE="redrick, post: 6674514, member: 6777696"] Everybody is always going to look back at a project and say, "man, in retrospect, I wish I'd done this!" Instead of saying, "see, look, even though they tried to get it perfect, they still screwed it up," why not be glad that Mike's biggest regret is that ... the names for the fighter subclasses weren't as cool. Not to mention that a lot of the players are perfectly happy with the way it turned out. I'll agree with others and say that I'm happy with the fighter as-is, though I can't knock the alternative because I haven't seen it. For a character I'm playing (a dirt-poor halfling from a remote fishing village who believes that, if he just tries really hard and believes in himself, he will become a king), I chose the Champion subclass not because of the mechanics, but because my character was obviously a Champion fighter. The simplicity of the build is a nice perk. Classes like the warlock, on the other hand, with TONS of flavor baked in, can be a bit trickier, because there's more work for the player and the DM if they're trying to integrate a backstory into the campaign. Or, at least, that's been the case in my limited experience. [/QUOTE]
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