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Thoughts on Mearls' Comments on Fighter Subclasses Lacking Identity
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<blockquote data-quote="Minigiant" data-source="post: 6674721" data-attributes="member: 63508"><p>A actual weaponmaster of some type would be great to have as a fighting style. This was a classic theme of the fighter and I am shocked it isn't in the PHB or in an UA yet.</p><p></p><p>The truth is is you can pull of 80-90% of the "archetypical fighters" using the fighter, fighting style, champion or battlemaster, and the current feats.</p><p></p><p>The only issue is the 10% of "archetypical fighters" that you can't pull out well. Brawlers*, battleragers**, and gladiators***, wrestlers**** lack the mechanical support to even do there gimmicks right. Cavaliers sort of work but rely on a feat tax and have naming issues as the fighting style for lances is "Dueling". And more "mental fighters" lack support and lose a lot of power for increasing mental ability scores with no combat gains for it. Then there are setting and racial archetypes like bladesingers, dwarven defenders, breach gnomes, Etc Etc</p><p></p><p></p><p>The curse of being a blank state class is that you catch heavy flak for any gimmicks you don't support well. </p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">*Tavern brawler is a secondary, horizontal feat. A fighter would never have a mechanical reason to make unarmed attacks even with the feat.</span></p><p><span style="font-size: 9px">** One can argue that this is a barbarian or barbarian/fighter muliticlass</span></p><p><span style="font-size: 9px">**** The gladiator works if you just want the background. But there is no support for support to classical age gladiator styles. No Hoplomachus or Thracians (unarmored, longsword, shield, backup spear). No Murmillo or Secutor (unarmored, arm guard, longsword, heavy shield). No Retiarius (uarmored, trident, net). Basically no unarmed fighter, there's only 1 kind of shield, the trident and net both suck, and bolas and other exotic D&D weapons don't even exist.</span></p><p><span style="font-size: 9px">****Grapple feat is weak and no support for throws and unarmed.</span></p></blockquote><p></p>
[QUOTE="Minigiant, post: 6674721, member: 63508"] A actual weaponmaster of some type would be great to have as a fighting style. This was a classic theme of the fighter and I am shocked it isn't in the PHB or in an UA yet. The truth is is you can pull of 80-90% of the "archetypical fighters" using the fighter, fighting style, champion or battlemaster, and the current feats. The only issue is the 10% of "archetypical fighters" that you can't pull out well. Brawlers*, battleragers**, and gladiators***, wrestlers**** lack the mechanical support to even do there gimmicks right. Cavaliers sort of work but rely on a feat tax and have naming issues as the fighting style for lances is "Dueling". And more "mental fighters" lack support and lose a lot of power for increasing mental ability scores with no combat gains for it. Then there are setting and racial archetypes like bladesingers, dwarven defenders, breach gnomes, Etc Etc The curse of being a blank state class is that you catch heavy flak for any gimmicks you don't support well. [SIZE=1] *Tavern brawler is a secondary, horizontal feat. A fighter would never have a mechanical reason to make unarmed attacks even with the feat. ** One can argue that this is a barbarian or barbarian/fighter muliticlass **** The gladiator works if you just want the background. But there is no support for support to classical age gladiator styles. No Hoplomachus or Thracians (unarmored, longsword, shield, backup spear). No Murmillo or Secutor (unarmored, arm guard, longsword, heavy shield). No Retiarius (uarmored, trident, net). Basically no unarmed fighter, there's only 1 kind of shield, the trident and net both suck, and bolas and other exotic D&D weapons don't even exist. ****Grapple feat is weak and no support for throws and unarmed.[/SIZE] [/QUOTE]
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