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Thoughts on Mearls' Comments on Fighter Subclasses Lacking Identity
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<blockquote data-quote="MoonSong" data-source="post: 6675198" data-attributes="member: 6689464"><p>From what I can tell, there are two kinds of support, I call them active and passive. Active support is like when you have this mechanic that makes you good as something or that reinforces a flavour. Active support is specific, niche, and exclusionary -if you are very good with a certain thing, you cannot be that good at anything else- by definition. Then we have Passive support, the less the mechanics and default flavour get in the way of a determined character concept. The Champion and BM are both poor on Active support for many fighter concepts, more so on the flavor, but at the same time they are terrific with passive support for almost everything under the sun. </p><p></p><p>I got this idea after explaining over and over why I hate wizards and why the sorcerer class was disappointing. Compare the 3.5 sorcerer with the current one, the 3.5 sorcerer just says "I'm naturally magic" and leaves it at that, the flavour throws the suggestion that maybe is the blood of dragons but nothing is certain, this sorcerer had little active support for any concept, how could you get a special ability to reflect a draconic, angelic, demonic, outsider, undead,elemental or whatever origin? But at the same time nothing prevented you from saying you were the spawn of a god, or got come from a long line of witches, or want to be Elsa, or Sabrina, or just declare you don't care, you are maggic and leave it at that. The mechanics and the flavor don't get in the way, your character has room to breathe and be unique. On the other hand the 5e draconic sorcerer doesn't let anything to the imagination, it makes it very explicit you come from dragons, and the mechanics reflect that (strong active support), but if you don't want to come from dragons you have to pick something else, you cannot say "my sorcerer is an angel in the flesh" when the mechanics make it clear you are a hideous deformed human with scales and claws all over your body. The 5e sorcerer subclasses have very strong flavor, to the point it can get toxic and the characters you play feel less like individuals and more like their subclasses. </p><p></p><p>Would you have preferred the fighter had only two subclasses, both strong on active mechanics to be very good at a thing and that get in the way of any deviation? one of them "Knight" the other one "Duelist" and no room for archers, lancers, riders, gladiators, etc? I understand the desire to give strong support to archetypes and concepts, but what do you do when only a few of these can get it, and you don't happen to like the chosen preapproved flavours of fighter? now you have a bigger problem than just not enough unique mechanics to model your PC, now you also have to fight all other unwanted baggage. Yes, the only thing worse than having to make your own flavour is having to do it while removing the flavour you don't like. </p><p></p><p>Oh, and the mounted support, I gotta say you better get over it, from what Mearls said during the playtest, they consider it too much of a niche to give it support, let alone build a class or subclass around it.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6675198, member: 6689464"] From what I can tell, there are two kinds of support, I call them active and passive. Active support is like when you have this mechanic that makes you good as something or that reinforces a flavour. Active support is specific, niche, and exclusionary -if you are very good with a certain thing, you cannot be that good at anything else- by definition. Then we have Passive support, the less the mechanics and default flavour get in the way of a determined character concept. The Champion and BM are both poor on Active support for many fighter concepts, more so on the flavor, but at the same time they are terrific with passive support for almost everything under the sun. I got this idea after explaining over and over why I hate wizards and why the sorcerer class was disappointing. Compare the 3.5 sorcerer with the current one, the 3.5 sorcerer just says "I'm naturally magic" and leaves it at that, the flavour throws the suggestion that maybe is the blood of dragons but nothing is certain, this sorcerer had little active support for any concept, how could you get a special ability to reflect a draconic, angelic, demonic, outsider, undead,elemental or whatever origin? But at the same time nothing prevented you from saying you were the spawn of a god, or got come from a long line of witches, or want to be Elsa, or Sabrina, or just declare you don't care, you are maggic and leave it at that. The mechanics and the flavor don't get in the way, your character has room to breathe and be unique. On the other hand the 5e draconic sorcerer doesn't let anything to the imagination, it makes it very explicit you come from dragons, and the mechanics reflect that (strong active support), but if you don't want to come from dragons you have to pick something else, you cannot say "my sorcerer is an angel in the flesh" when the mechanics make it clear you are a hideous deformed human with scales and claws all over your body. The 5e sorcerer subclasses have very strong flavor, to the point it can get toxic and the characters you play feel less like individuals and more like their subclasses. Would you have preferred the fighter had only two subclasses, both strong on active mechanics to be very good at a thing and that get in the way of any deviation? one of them "Knight" the other one "Duelist" and no room for archers, lancers, riders, gladiators, etc? I understand the desire to give strong support to archetypes and concepts, but what do you do when only a few of these can get it, and you don't happen to like the chosen preapproved flavours of fighter? now you have a bigger problem than just not enough unique mechanics to model your PC, now you also have to fight all other unwanted baggage. Yes, the only thing worse than having to make your own flavour is having to do it while removing the flavour you don't like. Oh, and the mounted support, I gotta say you better get over it, from what Mearls said during the playtest, they consider it too much of a niche to give it support, let alone build a class or subclass around it. [/QUOTE]
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