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Thoughts on Mearls' Comments on Fighter Subclasses Lacking Identity
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<blockquote data-quote="Jester David" data-source="post: 6675234" data-attributes="member: 37579"><p>This argument is essentially "we can't have X because some DMs are dicks". Which isn't a particularly great argument as it can be applied equally to every side or position. </p><p></p><p>For example, some DMs might balk at people not having flavour in their characters and demand all PCs have some story. Which means more work. So, with that argument, all classes and subclasses <em>need</em> to have flavour so players have less work. Because some DMs are dicks.</p><p></p><p>I prefer to argue from positions that assume most Dungeon Masters are reasonable human beings whom you can bargain with. Because if the DM <em>is</em> a dick, you have larger problems than not being able to reflavour your mount into a steampunk iron horse. </p><p></p><p></p><p>And renaming the "champion" into "the gladiator" and giving it flavour related to be trained to fight on behalf of other people does nothing to fundamentally change the class. </p><p></p><p></p><p>There's no mechanics that say a warlock has to have a patron. Rename "pacts" into "schools" or "aspects" and that baggage goes away. </p><p></p><p>The warlock chassis could be used to make an arcane version of paladins that swear and oath to their nation, be it the deceptive elven kingdoms, the forgeborn dwarves, or the unhinged halflings. </p><p></p><p></p><p>It's always better to have something than nothing. It's always better to have the choice to create and add lore than have no choice and have to create lore. Because you can always choose to ignore what's there.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6675234, member: 37579"] This argument is essentially "we can't have X because some DMs are dicks". Which isn't a particularly great argument as it can be applied equally to every side or position. For example, some DMs might balk at people not having flavour in their characters and demand all PCs have some story. Which means more work. So, with that argument, all classes and subclasses [I]need[/I] to have flavour so players have less work. Because some DMs are dicks. I prefer to argue from positions that assume most Dungeon Masters are reasonable human beings whom you can bargain with. Because if the DM [I]is[/I] a dick, you have larger problems than not being able to reflavour your mount into a steampunk iron horse. And renaming the "champion" into "the gladiator" and giving it flavour related to be trained to fight on behalf of other people does nothing to fundamentally change the class. There's no mechanics that say a warlock has to have a patron. Rename "pacts" into "schools" or "aspects" and that baggage goes away. The warlock chassis could be used to make an arcane version of paladins that swear and oath to their nation, be it the deceptive elven kingdoms, the forgeborn dwarves, or the unhinged halflings. It's always better to have something than nothing. It's always better to have the choice to create and add lore than have no choice and have to create lore. Because you can always choose to ignore what's there. [/QUOTE]
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