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Thoughts on Mearls' Comments on Fighter Subclasses Lacking Identity
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<blockquote data-quote="arjomanes" data-source="post: 6675337" data-attributes="member: 94951"><p>Here's what I think should have happened (not that I mind how it actually went down - 5e is great in my opinion as-is):</p><p></p><p>The Basic D&D book, including character creation, is included in the Starter Set. In that book, they include the basic general Fighter (all 20 levels). They also publish in that book the basic Rogue, the basic generalist Cleric (with a list of deities), and the basic generalist Wizard. These would be the simple versions of each of the classes, and they wouldn't have any other name than their class. There are no subclasses mentioned; they gain class abilities and advanced class abilities. This is the basic starter set, and all you need to play the game. This product appeals to new players, casual players, and old school players. It's marketed as the D&D game. </p><p></p><p>Then in the optional advanced PHB, they introduce the idea of subclasses. Subclasses replace the advanced abilities of the class. Only the new subclasses appear in the PHB: PHB fighter subclasses gain maneuvers, PHB rogues gain tricks, PHB clerics gain new domain abilities tied to their deity, PHB wizards gain schools and abilities tied to their school. Each subclass is specific and flavorful, and has more complex abilities. The expanded classes, feats, and multi-classing also appear in the PHB as normal. </p><p></p><p>With each AP, WotC publishes some new flavorful Basic and Advanced subclasses that complement the story, along with spells or races. For example, the Basic Knight or Cleric of Bahamut could fit with the Tyranny of Dragons.</p></blockquote><p></p>
[QUOTE="arjomanes, post: 6675337, member: 94951"] Here's what I think should have happened (not that I mind how it actually went down - 5e is great in my opinion as-is): The Basic D&D book, including character creation, is included in the Starter Set. In that book, they include the basic general Fighter (all 20 levels). They also publish in that book the basic Rogue, the basic generalist Cleric (with a list of deities), and the basic generalist Wizard. These would be the simple versions of each of the classes, and they wouldn't have any other name than their class. There are no subclasses mentioned; they gain class abilities and advanced class abilities. This is the basic starter set, and all you need to play the game. This product appeals to new players, casual players, and old school players. It's marketed as the D&D game. Then in the optional advanced PHB, they introduce the idea of subclasses. Subclasses replace the advanced abilities of the class. Only the new subclasses appear in the PHB: PHB fighter subclasses gain maneuvers, PHB rogues gain tricks, PHB clerics gain new domain abilities tied to their deity, PHB wizards gain schools and abilities tied to their school. Each subclass is specific and flavorful, and has more complex abilities. The expanded classes, feats, and multi-classing also appear in the PHB as normal. With each AP, WotC publishes some new flavorful Basic and Advanced subclasses that complement the story, along with spells or races. For example, the Basic Knight or Cleric of Bahamut could fit with the Tyranny of Dragons. [/QUOTE]
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