Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Thoughts on Mearls' Comments on Fighter Subclasses Lacking Identity
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 6675483" data-attributes="member: 20323"><p>[MENTION=40177]Wik[/MENTION]</p><p>It's a question of depth. A lot of it comes down to what I am now dubbing the Cavalier Factor.</p><p></p><p>For some players to feel satisfied they're playing a cavalier, they'd be happy with a horse, some heavy armor, a noble background, lawful good alignment, and maybe the Mounted Combat feat. Maybe less than that.</p><p></p><p>For some player to feel satisfied they're playing a cavalier, they'd be happy with a horse with character traits, customizable heavy armor, a noble title and followers, a cavalier's code, and abilities letting them perform amazing feats of horsemanship. Maybe more than that.</p><p></p><p>Neither approach is right or wrong. They're just different tastes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I believe D&D 5e <strong>should</strong> be able to handle both scenarios, and the place the system is best equipped to do that is in class and sub-class design.</p><p></p><p>D&D 5e may not be as rules-intensive as a Pathfinder (and definitely not as heavy as Shadowrun!), but it's also not as rules-light as Savage Worlds or OD&D (and definitely not as light as RISUS!). There's room enough for flavorful mechanical variety within each class without bloat.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6675483, member: 20323"] [MENTION=40177]Wik[/MENTION] It's a question of depth. A lot of it comes down to what I am now dubbing the Cavalier Factor. For some players to feel satisfied they're playing a cavalier, they'd be happy with a horse, some heavy armor, a noble background, lawful good alignment, and maybe the Mounted Combat feat. Maybe less than that. For some player to feel satisfied they're playing a cavalier, they'd be happy with a horse with character traits, customizable heavy armor, a noble title and followers, a cavalier's code, and abilities letting them perform amazing feats of horsemanship. Maybe more than that. Neither approach is right or wrong. They're just different tastes. :) I believe D&D 5e [B]should[/B] be able to handle both scenarios, and the place the system is best equipped to do that is in class and sub-class design. D&D 5e may not be as rules-intensive as a Pathfinder (and definitely not as heavy as Shadowrun!), but it's also not as rules-light as Savage Worlds or OD&D (and definitely not as light as RISUS!). There's room enough for flavorful mechanical variety within each class without bloat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Thoughts on Mearls' Comments on Fighter Subclasses Lacking Identity
Top