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General Tabletop Discussion
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Thoughts on Mearls' Comments on Fighter Subclasses Lacking Identity
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<blockquote data-quote="Quickleaf" data-source="post: 6675595" data-attributes="member: 20323"><p>You're misinformed. Fighters in 5e can select Intimidation as a skill. I'm looking at Basic rules pdf right now.</p><p></p><p></p><p>I mentioned elsewhere that a fighter is about 3 things, <strong>not</strong> one thing (as the "fighters fight and only fight" mantra argues).</p><p></p><p>These 3 things are:</p><ol> <li data-xf-list-type="ol">Battle</li> <li data-xf-list-type="ol">Staying Power (in all ways)</li> <li data-xf-list-type="ol">Reputation/Renown</li> </ol><p></p><p>So your idea about a sub-class built on Intimidation makes a lot of sense as a way to channel that 3rd pillar of fighter design (Reputation/Renown). In my own re-design, I actually think the way a particular fighter's Reputation/Renown expresses is probably best tied to their choice of sub-class.</p><p></p><p>For example, one super-easy house rule that adds a ton of flavor is to allow fighters to swap out Ability Score Improvements/Feats for Marks of Prestige (things like strongholds, letters of marque, titles, followers -- described in the DMG). This simple move takes advantage of the fact that fighters gain 2 extra feats over other classes. For some campaigns it could go a long way toward giving the fighter more depth of play, particularly outside of combat.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6675595, member: 20323"] You're misinformed. Fighters in 5e can select Intimidation as a skill. I'm looking at Basic rules pdf right now. I mentioned elsewhere that a fighter is about 3 things, [B]not[/B] one thing (as the "fighters fight and only fight" mantra argues). These 3 things are: [list=1][*]Battle [*]Staying Power (in all ways) [*]Reputation/Renown[/list] So your idea about a sub-class built on Intimidation makes a lot of sense as a way to channel that 3rd pillar of fighter design (Reputation/Renown). In my own re-design, I actually think the way a particular fighter's Reputation/Renown expresses is probably best tied to their choice of sub-class. For example, one super-easy house rule that adds a ton of flavor is to allow fighters to swap out Ability Score Improvements/Feats for Marks of Prestige (things like strongholds, letters of marque, titles, followers -- described in the DMG). This simple move takes advantage of the fact that fighters gain 2 extra feats over other classes. For some campaigns it could go a long way toward giving the fighter more depth of play, particularly outside of combat. [/QUOTE]
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