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Thoughts on Mearls' Comments on Fighter Subclasses Lacking Identity
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<blockquote data-quote="Minigiant" data-source="post: 6677453" data-attributes="member: 63508"><p>Indeed. Oddly enough, 4e did rogues subclasses better. It uses mechanical and flavor distinctions.</p><p></p><p>There were 4 types and 5 builds by the end of 4e.</p><p></p><p></p><ul> <li data-xf-list-type="ul"><strong>Artful Dodger.</strong> The Dex/Cha <u>Trickster Rogue</u><ul> <li data-xf-list-type="ul">or The Dex/Anything <u>Aerialist Rogue</u></li> </ul></li> <li data-xf-list-type="ul"><strong>Brutal Scoundrel.</strong> The Dex/Str<u> Brawny Rogue</u></li> <li data-xf-list-type="ul"><strong>Ruthless Ruffian (MP).</strong> The Dex/Cha&Str <u>Cutthroat Rogue</u></li> <li data-xf-list-type="ul"><strong>Cunning Sneak (MP2)</strong>. The Dex/Anything <u>Shadow Rogu</u>e</li> </ul><p></p><p>You got the thief or assassin in every build but a unique flavor with each: the tricky duelist, the sneaky thief, the high-flying gymnast, the shadowy assassin, the deceptive killer, the dumb brute, the terrify gangster, etc.</p><p></p><p>And the brilliance was that the at-wills were in such away that you could choose not to go heavy on Cha or Str on your secondary ability score in the first book. You could just pick Dex powers or go Dex/Int with a multiclassed wizard for your arcane trickster or Dex/Wis and MC cleric for a first draft avenger. Some <strong>Generic </strong>subclasses and some <strong>Flavor</strong> subclasses.</p><p></p><p>But 5e, you're a thief, assassin, or a magic trickster. My "doctor who was a gymnast back in fantasy medical school".... yeah, he's a thief now. Student loans must have been bad. Dr Cool is stealing. All the honor is a lie, now.</p><p></p><p></p><p></p><p></p><p></p><p>A little from column A and a little from column B. </p><p></p><p>If you do all mechanical, you can do all the types of fighters but you do some of them very poorly and almost none of the great.</p><p>If you do all flavor, you can do any archetype you choose very well but you even up excluding a lot of them and forcing groups to wait or attempt to make there own with various degrees of success.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6677453, member: 63508"] Indeed. Oddly enough, 4e did rogues subclasses better. It uses mechanical and flavor distinctions. There were 4 types and 5 builds by the end of 4e. [LIST] [*][B]Artful Dodger.[/B] The Dex/Cha [U]Trickster Rogue[/U] [LIST] [*]or The Dex/Anything [U]Aerialist Rogue[/U] [/LIST] [*][B]Brutal Scoundrel.[/B] The Dex/Str[U] Brawny Rogue[/U] [*][B]Ruthless Ruffian (MP).[/B] The Dex/Cha&Str [U]Cutthroat Rogue[/U] [*][B]Cunning Sneak (MP2)[/B]. The Dex/Anything [U]Shadow Rogu[/U]e [/LIST] You got the thief or assassin in every build but a unique flavor with each: the tricky duelist, the sneaky thief, the high-flying gymnast, the shadowy assassin, the deceptive killer, the dumb brute, the terrify gangster, etc. And the brilliance was that the at-wills were in such away that you could choose not to go heavy on Cha or Str on your secondary ability score in the first book. You could just pick Dex powers or go Dex/Int with a multiclassed wizard for your arcane trickster or Dex/Wis and MC cleric for a first draft avenger. Some [B]Generic [/B]subclasses and some [B]Flavor[/B] subclasses. But 5e, you're a thief, assassin, or a magic trickster. My "doctor who was a gymnast back in fantasy medical school".... yeah, he's a thief now. Student loans must have been bad. Dr Cool is stealing. All the honor is a lie, now. A little from column A and a little from column B. If you do all mechanical, you can do all the types of fighters but you do some of them very poorly and almost none of the great. If you do all flavor, you can do any archetype you choose very well but you even up excluding a lot of them and forcing groups to wait or attempt to make there own with various degrees of success. [/QUOTE]
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