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Thoughts on Mearls' Comments on Fighter Subclasses Lacking Identity
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<blockquote data-quote="DEFCON 1" data-source="post: 6677468" data-attributes="member: 7006"><p>Seems to me, the issue of Fighter flavor was meant to be brought about the same way it was in 3E-- by the feats you selected.</p><p></p><p>The extra feats you got as a Fighter were the "sub-class" slots that you took an ability in that helped identify the type of warrior you were and thus pushed you down the road towards the "flavor" of your class. If you wanted to be a "Knight", you took the Heavy Armor feats and/or the Mounted Combat feat, and/or the Sentinel feat and got the abilities that focused you in that direction. If you wanted to be a Duelist, you took the feats that boosted that. So on and so forth.</p><p></p><p>Would it have been better to take all these abilities you potentially got from feats and instead baked them into specific flavorful "sub-classes" of the Fighter (and then slathered on a heap of "story" as to what the sub-class was?) Maybe. Maybe not. As we've seen, some would love to have the story of the particular collection of abilities you got hammered out and set down. Others would find that restricting, probably arguing "Why am I stuck playing a "Cavalier" if I want to be good at fighting from horseback? What if I'm playing a Valenar Elf from Eberron?" (for example).</p><p></p><p>This is why I still believe this probably belongs in UA or EN5IDER territory (if you hope to actually see it get done). Take the battlemaster, select the specific fighter style, maneuvers, and feats, and then "package" them as Thematic Sub-Classes. If you want to go as far as perhaps also taking away maybe one maneuver or one superiority die and exchange it for another wholey new ability or two created to help tie the Thematic Sub-Class together (perhaps boosting the abilities gained from Mounted Combat feat for "Cavaliers" for example), then do so. Or if you need to create a few more feats to help build specific flavors of fighter, then you do that too.</p><p></p><p>But in the end... there's really no reason why you shouldn't be able to build the mechanics of any particular style of warrior using the fighting style, maneuver, and feat systems. Then you just need to layer your background and story on top of it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6677468, member: 7006"] Seems to me, the issue of Fighter flavor was meant to be brought about the same way it was in 3E-- by the feats you selected. The extra feats you got as a Fighter were the "sub-class" slots that you took an ability in that helped identify the type of warrior you were and thus pushed you down the road towards the "flavor" of your class. If you wanted to be a "Knight", you took the Heavy Armor feats and/or the Mounted Combat feat, and/or the Sentinel feat and got the abilities that focused you in that direction. If you wanted to be a Duelist, you took the feats that boosted that. So on and so forth. Would it have been better to take all these abilities you potentially got from feats and instead baked them into specific flavorful "sub-classes" of the Fighter (and then slathered on a heap of "story" as to what the sub-class was?) Maybe. Maybe not. As we've seen, some would love to have the story of the particular collection of abilities you got hammered out and set down. Others would find that restricting, probably arguing "Why am I stuck playing a "Cavalier" if I want to be good at fighting from horseback? What if I'm playing a Valenar Elf from Eberron?" (for example). This is why I still believe this probably belongs in UA or EN5IDER territory (if you hope to actually see it get done). Take the battlemaster, select the specific fighter style, maneuvers, and feats, and then "package" them as Thematic Sub-Classes. If you want to go as far as perhaps also taking away maybe one maneuver or one superiority die and exchange it for another wholey new ability or two created to help tie the Thematic Sub-Class together (perhaps boosting the abilities gained from Mounted Combat feat for "Cavaliers" for example), then do so. Or if you need to create a few more feats to help build specific flavors of fighter, then you do that too. But in the end... there's really no reason why you shouldn't be able to build the mechanics of any particular style of warrior using the fighting style, maneuver, and feat systems. Then you just need to layer your background and story on top of it. [/QUOTE]
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