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Thoughts on Mearls' Comments on Fighter Subclasses Lacking Identity
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<blockquote data-quote="Tony Vargas" data-source="post: 6677749" data-attributes="member: 996"><p>You mean they should have cloned the 3.5 fighter. It was an excellent design in some ways, elegant, even. </p><p></p><p>Second Wind is no more healing wounds than resting an hour and spending HD is. Humans don't regenerate like trolls. Hps in D&D are a lot more abstract than 1hp=so much tissue damage. Six seconds is a long time when people are trying to kill you in melee. Fights you see on TV and in the movies are choreographed, stuntpeople take wide back-swings and slow it down so the audience can see what's going on, and cuts and dialogue extend the action scene. It's a 'reality isn't real' thing. Real fights tend to be real short. For most characters, a single D&D attack represents an exchange of blows. A very high level, action-surging fighter might, indeed, get down to 1 blow/attack, but that still doesn't make him superhumanly fast by realistic standards, just very skillful, and remarkably lucky that his weapon doesn't get stuck in someone/thing. </p><p></p><p>Of course, I have no problem with D&D being more in synch with the unreal reality of cinema. More fun that way.</p><p></p><p>Almost any, really.</p><p></p><p>But, I really don't mind if fighters and/or rogues aren't well-represented IRL - certainly no other D&D class is, why should they be any different?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6677749, member: 996"] You mean they should have cloned the 3.5 fighter. It was an excellent design in some ways, elegant, even. Second Wind is no more healing wounds than resting an hour and spending HD is. Humans don't regenerate like trolls. Hps in D&D are a lot more abstract than 1hp=so much tissue damage. Six seconds is a long time when people are trying to kill you in melee. Fights you see on TV and in the movies are choreographed, stuntpeople take wide back-swings and slow it down so the audience can see what's going on, and cuts and dialogue extend the action scene. It's a 'reality isn't real' thing. Real fights tend to be real short. For most characters, a single D&D attack represents an exchange of blows. A very high level, action-surging fighter might, indeed, get down to 1 blow/attack, but that still doesn't make him superhumanly fast by realistic standards, just very skillful, and remarkably lucky that his weapon doesn't get stuck in someone/thing. Of course, I have no problem with D&D being more in synch with the unreal reality of cinema. More fun that way. Almost any, really. But, I really don't mind if fighters and/or rogues aren't well-represented IRL - certainly no other D&D class is, why should they be any different? [/QUOTE]
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