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Thoughts on Mearls' Comments on Fighter Subclasses Lacking Identity
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<blockquote data-quote="Minigiant" data-source="post: 6683264" data-attributes="member: 63508"><p>I am kinda leaning to 3 "simple martial archetypes"</p><p></p><p>The Veteran. The Veteran gets the Improved Critical chance and the extra fighting style. Gets a bonus tool or language instead of Remarkable Athlete It shows the "I have been fighting for a while and have picked up a few things. I also know how to bypass defenses due to experience and veterancy"</p><p></p><p>The Blademaster. The Blade master deals bonus damage with slashing weapons and can deal slashing damage with daggers, rapiers, and shortswords. This is generic enough for Axes, Swords, and Glaives and gives the image of a warrior who "mastered the blade".</p><p>The Hero. The hero gets more defensive features than the rest like bonus AC and proficiency in all saves. The hero gets a special buff when using Action Surge or Second Wind. It displays the "Heroes are tough to kill and when they steal the scene, watch out"</p><p>---</p><p></p><p>Again I blame the focus on getting the mechanics of the fighter right sucking up the time for flavor aspects. The fact that Mearls is thinking about flavor at this point means time was wasted and the team just went back to old game design for flavor. </p><p></p><p>"Deadlines coming. I gets fighters are vanilla."</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6683264, member: 63508"] I am kinda leaning to 3 "simple martial archetypes" The Veteran. The Veteran gets the Improved Critical chance and the extra fighting style. Gets a bonus tool or language instead of Remarkable Athlete It shows the "I have been fighting for a while and have picked up a few things. I also know how to bypass defenses due to experience and veterancy" The Blademaster. The Blade master deals bonus damage with slashing weapons and can deal slashing damage with daggers, rapiers, and shortswords. This is generic enough for Axes, Swords, and Glaives and gives the image of a warrior who "mastered the blade". The Hero. The hero gets more defensive features than the rest like bonus AC and proficiency in all saves. The hero gets a special buff when using Action Surge or Second Wind. It displays the "Heroes are tough to kill and when they steal the scene, watch out" --- Again I blame the focus on getting the mechanics of the fighter right sucking up the time for flavor aspects. The fact that Mearls is thinking about flavor at this point means time was wasted and the team just went back to old game design for flavor. "Deadlines coming. I gets fighters are vanilla." [/QUOTE]
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