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Thoughts on Mearls' Comments on Fighter Subclasses Lacking Identity
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<blockquote data-quote="Quickleaf" data-source="post: 6684489" data-attributes="member: 20323"><p>I was just wondering about someone's claim upthread that fighter sub-classes should differentiate themselves according to weapon of choice. For example, a defender is sword & shield, slayers is great weapon, duelist is two-weapon, etc. That's certainly one axis along which fighters can be differentiated, albeit one limited to combat.</p><p></p><p>What's interesting about the names Champion and Veteran are that they imply something about the fighter's connection to the world and its people. For example you are a Champion of the People or a Champion of Kirkwall - you can expect your name to carry weight among those people. Or you are a Veteran of the Dragon Wars, or a Veteran of the Crusades - you can expect to be familiar with various personalities and events from the war.</p><p></p><p>In my mind, making those sorts of distinctions implicit in fighter sub-classes is far more interesting than focusing exclusively on the combat abilities.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6684489, member: 20323"] I was just wondering about someone's claim upthread that fighter sub-classes should differentiate themselves according to weapon of choice. For example, a defender is sword & shield, slayers is great weapon, duelist is two-weapon, etc. That's certainly one axis along which fighters can be differentiated, albeit one limited to combat. What's interesting about the names Champion and Veteran are that they imply something about the fighter's connection to the world and its people. For example you are a Champion of the People or a Champion of Kirkwall - you can expect your name to carry weight among those people. Or you are a Veteran of the Dragon Wars, or a Veteran of the Crusades - you can expect to be familiar with various personalities and events from the war. In my mind, making those sorts of distinctions implicit in fighter sub-classes is far more interesting than focusing exclusively on the combat abilities. [/QUOTE]
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