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Thoughts on Mearls' Comments on Fighter Subclasses Lacking Identity
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<blockquote data-quote="TrippyHippy" data-source="post: 6684641" data-attributes="member: 27252"><p>I think there is scope for expanding the Fighter Class to include more fighting styles and manoeuvres (for the BattleMaster). </p><p></p><p>I think some of the extra subclass ideas are interesting but need to be thought through carefully in order to maintain balance. I do recall the original Unearthed Arcana Cavalier which was desperately overpowered from memory. Moreover, if I can already take a Knight background and an animal handling skill, then there is only so much else that can be added really. </p><p></p><p>The sort of thing I’d like to see expanded on in the Fighting Styles is to make exotic weapons more appealing. A good fighter, for example, may know how to get the best out of an ancient type of spear - way beyond the limited d6 damage it currently does in the standard rules. Maybe having a manoeuvre that improves or maximises damage would be something.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 6684641, member: 27252"] I think there is scope for expanding the Fighter Class to include more fighting styles and manoeuvres (for the BattleMaster). I think some of the extra subclass ideas are interesting but need to be thought through carefully in order to maintain balance. I do recall the original Unearthed Arcana Cavalier which was desperately overpowered from memory. Moreover, if I can already take a Knight background and an animal handling skill, then there is only so much else that can be added really. The sort of thing I’d like to see expanded on in the Fighting Styles is to make exotic weapons more appealing. A good fighter, for example, may know how to get the best out of an ancient type of spear - way beyond the limited d6 damage it currently does in the standard rules. Maybe having a manoeuvre that improves or maximises damage would be something. [/QUOTE]
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Thoughts on Mearls' Comments on Fighter Subclasses Lacking Identity
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