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*Pathfinder & Starfinder
Thoughts on Multiclassing
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<blockquote data-quote="Li Shenron" data-source="post: 6142868" data-attributes="member: 1465"><p>I can definitely live without any multiclassing rules, but since we are going to get them anyway, I hope they design them with the above targets in mind, they are good references.</p><p></p><p>Generally speaking, I think multiclassing is terribly difficult to implement... there will almost always be some issues, either some overpowered combos or some underpowered ones. The problem is in wanting a "one-size-fits-all" mechanic, it never fits all combinations at the end. They mentioned last year, that they might take a "tailored" approach where each combination would be addressed individually; obviously this however requires more work, and takes more space in the books (to the point that it would probably be worth a whole book of its own), and obviously they can only do this on 2 classes at a time and evenly spread in level. But maybe I'd prefer this after all.</p><p></p><p>But in any case I much much prefer to give precedence to single-class design, rather than first design multiclassing and then classes, which is the feeling I got from the 4e design choice, that had the least amount of issues but then I didn't like their classes at all... so at least I really hope they don't sacrifice good class design for this, otherwise I'd rather have no multiclass PCs at all.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6142868, member: 1465"] I can definitely live without any multiclassing rules, but since we are going to get them anyway, I hope they design them with the above targets in mind, they are good references. Generally speaking, I think multiclassing is terribly difficult to implement... there will almost always be some issues, either some overpowered combos or some underpowered ones. The problem is in wanting a "one-size-fits-all" mechanic, it never fits all combinations at the end. They mentioned last year, that they might take a "tailored" approach where each combination would be addressed individually; obviously this however requires more work, and takes more space in the books (to the point that it would probably be worth a whole book of its own), and obviously they can only do this on 2 classes at a time and evenly spread in level. But maybe I'd prefer this after all. But in any case I much much prefer to give precedence to single-class design, rather than first design multiclassing and then classes, which is the feeling I got from the 4e design choice, that had the least amount of issues but then I didn't like their classes at all... so at least I really hope they don't sacrifice good class design for this, otherwise I'd rather have no multiclass PCs at all. [/QUOTE]
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