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General Tabletop Discussion
*Pathfinder & Starfinder
Thoughts on Multiclassing
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<blockquote data-quote="Ratskinner" data-source="post: 6142919" data-attributes="member: 6688937"><p>I actually think this might be the "best" way to go. I recall the 1e Bard, and think maybe that kind of tailoring is necessary to make it work well. (Although you eventually run into the problem of an infinite number of potential combos.) Of the three situations I mentioned: I figure Dabbling can be handled with feats. Gestalt or Concurrent MCs probably can be handled like in AD&D, with a level penalty (especially if they keep those three "beginner" levels or whatever the called them). Its the sequential MCing that provides the most difficulties (and yet we seem to it). There are OGL products that do fair jobs of addressing it in the broad sense (Trailblazer, for one), but I almost feel like we need special "picked it up later" versions of classes (those beginner levels don't help most of the issues).</p><p></p><p>IMO, this is a fundamental issue with a class-based system. One which, I think, is exacerbated by D&D's historical indecision on whether classes are "broad-brush" descriptors of characters (Fighter, Magic-User, Rogue) or "fine-filigree" descriptors (Assassin, Thief-acrobat, Paladin, Shadow-dancer, etc.). I mean, in some ways, the Paladin <em>is</em> the Fighter-Cleric concurrent Multiclass. (Then you also have the problem that the Cleric can be viewed as a Fighter-MU concurrency.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" />)</p><p></p><p></p><p></p><p>I tend to agree with prioritizing getting the single classes right, but I don't think I'm willing to jettison the idea of characters who switched direction mid-career. For those who play the game in more story-oriented modes, sequential multiclassing (especially prestige MCing) seems fairly important, and it can't be addressed with a zillion fine-filegree classes. (Or at least, I'd hate to see the system that has a fine-filigree class that starts as a fighter and switches to caster 5 levels in....and have to pick that at character creation...ugh.)</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6142919, member: 6688937"] I actually think this might be the "best" way to go. I recall the 1e Bard, and think maybe that kind of tailoring is necessary to make it work well. (Although you eventually run into the problem of an infinite number of potential combos.) Of the three situations I mentioned: I figure Dabbling can be handled with feats. Gestalt or Concurrent MCs probably can be handled like in AD&D, with a level penalty (especially if they keep those three "beginner" levels or whatever the called them). Its the sequential MCing that provides the most difficulties (and yet we seem to it). There are OGL products that do fair jobs of addressing it in the broad sense (Trailblazer, for one), but I almost feel like we need special "picked it up later" versions of classes (those beginner levels don't help most of the issues). IMO, this is a fundamental issue with a class-based system. One which, I think, is exacerbated by D&D's historical indecision on whether classes are "broad-brush" descriptors of characters (Fighter, Magic-User, Rogue) or "fine-filigree" descriptors (Assassin, Thief-acrobat, Paladin, Shadow-dancer, etc.). I mean, in some ways, the Paladin [I]is[/I] the Fighter-Cleric concurrent Multiclass. (Then you also have the problem that the Cleric can be viewed as a Fighter-MU concurrency.:eek:) I tend to agree with prioritizing getting the single classes right, but I don't think I'm willing to jettison the idea of characters who switched direction mid-career. For those who play the game in more story-oriented modes, sequential multiclassing (especially prestige MCing) seems fairly important, and it can't be addressed with a zillion fine-filegree classes. (Or at least, I'd hate to see the system that has a fine-filigree class that starts as a fighter and switches to caster 5 levels in....and have to pick that at character creation...ugh.) [/QUOTE]
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