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Thoughts on Multiclassing
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<blockquote data-quote="Sword of Spirit" data-source="post: 6143157" data-attributes="member: 6677017"><p>Here's an interesting question. How often does it come up that players want their characters, for role-playing reasons, to totally switch classes mid-career? I'm not talking about making character builds that you plan to have pick up X levels of such and so, and Y levels of this and that. I mean playing 7 levels of fighter, and <em>then</em> saying, "You know, in light of current adventures, I think my character is leaning towards embracing the magical arts," switching to wizard from that point forward.</p><p></p><p>I'm also not talking about backstory decisions for characters that start above first level. I'm talking about actually during the campaign. I'm sure it's been done, but I'm not sure it happens with enough degree of regularity for multi-classing rules to be built around it. I'm open to being wrong.</p><p></p><p>But if the vast majority of characters either end up single classed, single-primary class that dabbled in something else, or a concurrent mix of classes--then shouldn't the design be based around supporting those options the most effectively?</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6143157, member: 6677017"] Here's an interesting question. How often does it come up that players want their characters, for role-playing reasons, to totally switch classes mid-career? I'm not talking about making character builds that you plan to have pick up X levels of such and so, and Y levels of this and that. I mean playing 7 levels of fighter, and [I]then[/I] saying, "You know, in light of current adventures, I think my character is leaning towards embracing the magical arts," switching to wizard from that point forward. I'm also not talking about backstory decisions for characters that start above first level. I'm talking about actually during the campaign. I'm sure it's been done, but I'm not sure it happens with enough degree of regularity for multi-classing rules to be built around it. I'm open to being wrong. But if the vast majority of characters either end up single classed, single-primary class that dabbled in something else, or a concurrent mix of classes--then shouldn't the design be based around supporting those options the most effectively? [/QUOTE]
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