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General Tabletop Discussion
*Pathfinder & Starfinder
Thoughts on Multiclassing
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<blockquote data-quote="MoonSong" data-source="post: 6143227" data-attributes="member: 6689464"><p>Well, I can't say I always do it, but I do it pretty often, at least on 3.x, two of my most beloved characters relied heavily on sequential multiclassing. Both of them grew into it, it wasn't a planned thing. The first one to be honest was planned to have a certain amount of dipping in order to fulfill the concept -a bar singer specialized on grappling and neutralizing rather than killing, dead customers aren't repeat customers after all- but over time shifted over to a shortsword and bayonet/bow combo for combat and became a favored soul of Tamara and a swordsage, needless to say that is shapping to become a phoenix mage with strong religious ties in the future, something very different from the original idea -a cloaked dancer-. </p><p>The second one was a very physical and mischievous sorcerer (his very first act in the campaign involved mocking and making fun of the party paladin and was best palls with the party rogue as a result) however withnessing the dead of the paladin was an eye opener, then shortly after that the rogue was also killed in action and all hell broke loose. The combined weight of such experiencies made him want to keep alive the paladin's quest and prevent further senseless deaths, he made the vow to behave and become a better man, letting go of his selfishness, his next level was paladin, and so far all of his remaining levels have been paladin, all of it despite the fact he doesn't have the wisdom to cast paladin spells (and never will). Those aren't the only cases, just the most memorable, each time I play 3.x I'm always aware my pc isn't set in stone and the circumstances will shape what i will get.</p><p>This is basically my biggest grip with 4e multiclassing, such good experiences are impossible to get in such a limited environment, no matter how mamy resources you pour into it, you either plan from the get go or get doomed to be at best 1/3 of your desired new class without never ceasing to grow in your first class and sacrificing a lot of customization and power in the process, not to mention the length of time it takes, at least 5 or six levels and they have to be the right 5-6 levels or you lose your chance at MC out forever (it comes as more draconian than 2e, were the only limit for dualclassing was having the right scores, and being human and that you could never ever look back) I can still get similar stories on 4e, but they are always heavily scripted, basically I have to railroad myself longterm into getting those stories instead of the organic character growth I enjoy with more liberal multiclassing.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6143227, member: 6689464"] Well, I can't say I always do it, but I do it pretty often, at least on 3.x, two of my most beloved characters relied heavily on sequential multiclassing. Both of them grew into it, it wasn't a planned thing. The first one to be honest was planned to have a certain amount of dipping in order to fulfill the concept -a bar singer specialized on grappling and neutralizing rather than killing, dead customers aren't repeat customers after all- but over time shifted over to a shortsword and bayonet/bow combo for combat and became a favored soul of Tamara and a swordsage, needless to say that is shapping to become a phoenix mage with strong religious ties in the future, something very different from the original idea -a cloaked dancer-. The second one was a very physical and mischievous sorcerer (his very first act in the campaign involved mocking and making fun of the party paladin and was best palls with the party rogue as a result) however withnessing the dead of the paladin was an eye opener, then shortly after that the rogue was also killed in action and all hell broke loose. The combined weight of such experiencies made him want to keep alive the paladin's quest and prevent further senseless deaths, he made the vow to behave and become a better man, letting go of his selfishness, his next level was paladin, and so far all of his remaining levels have been paladin, all of it despite the fact he doesn't have the wisdom to cast paladin spells (and never will). Those aren't the only cases, just the most memorable, each time I play 3.x I'm always aware my pc isn't set in stone and the circumstances will shape what i will get. This is basically my biggest grip with 4e multiclassing, such good experiences are impossible to get in such a limited environment, no matter how mamy resources you pour into it, you either plan from the get go or get doomed to be at best 1/3 of your desired new class without never ceasing to grow in your first class and sacrificing a lot of customization and power in the process, not to mention the length of time it takes, at least 5 or six levels and they have to be the right 5-6 levels or you lose your chance at MC out forever (it comes as more draconian than 2e, were the only limit for dualclassing was having the right scores, and being human and that you could never ever look back) I can still get similar stories on 4e, but they are always heavily scripted, basically I have to railroad myself longterm into getting those stories instead of the organic character growth I enjoy with more liberal multiclassing. [/QUOTE]
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