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Thoughts on my 4E anniversary, E1 and Paragon levels
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<blockquote data-quote="Jan van Leyden" data-source="post: 4820096" data-attributes="member: 20307"><p>We've not quite reached our anniversary, but as the first group to start will not have another session unteil that date, this might qualify. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Some players were irritated with the shift of in-combat bookkeping from the DM to them: "It feels like a game of accounting!"</p><p></p><p>Some players are irritated by the change in role for certain classes: "Why do the rogue and the ranger do so much more damage than my fighter?"</p><p></p><p>Some players were irritated by the emphasis on group tactics, one former player of mine still misses his freedom to do whatever he pleases, regardless of the group.</p><p></p><p>Some players were missing the short fights ("You see two kobolds"), but they now acknowledge that fights in 4e are more meaningful, dramatic and colourful. </p><p></p><p>Rituals are a complete miss with my players; I've yet to see one ritual performed.</p><p></p><p>The dying rule actually scares my players. After the first PC death I've handed them the Dragon article on death and dying, which really has changed things. When a character goes down, we enter a realy dramatic scene.</p><p></p><p>As DM I enjoy the more dynamic fights, the power of the DDI tools (CB and Compendium) and the easy on the fly scaling of encounters.</p><p></p><p>The lack of rules for roleplaying is actually a boon, IMHO. Gone are the days where a player's roleplaying just added a bonus to a skill role, the skill value being more important than the roleplaying. Now it's either just roleplaying or the roleplaying is part of a skill challenge, in which the player's acting can earn him a success regardless of dice rolls.</p><p></p><p>Ah, skill challenges! I wonder what this child will look like when it has grown up. I love how characters can avoid combat by tackling a skill challenge. I love how characters have to resort to combat anyway when they've blown a skill challenge. I'm sure that this subsystem will see a lot of development in the coming years.</p><p></p><p>Concerning the adventures published by WotC, I can hardly say anything as the group plaing the HPE-series is only close to the second level of the Keep of the Shadowfell. Just from reading the books I see that they way adventures are implemented ist still being devloped.</p><p></p><p>All in all: Happy Anniversary!</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 4820096, member: 20307"] We've not quite reached our anniversary, but as the first group to start will not have another session unteil that date, this might qualify. :) Some players were irritated with the shift of in-combat bookkeping from the DM to them: "It feels like a game of accounting!" Some players are irritated by the change in role for certain classes: "Why do the rogue and the ranger do so much more damage than my fighter?" Some players were irritated by the emphasis on group tactics, one former player of mine still misses his freedom to do whatever he pleases, regardless of the group. Some players were missing the short fights ("You see two kobolds"), but they now acknowledge that fights in 4e are more meaningful, dramatic and colourful. Rituals are a complete miss with my players; I've yet to see one ritual performed. The dying rule actually scares my players. After the first PC death I've handed them the Dragon article on death and dying, which really has changed things. When a character goes down, we enter a realy dramatic scene. As DM I enjoy the more dynamic fights, the power of the DDI tools (CB and Compendium) and the easy on the fly scaling of encounters. The lack of rules for roleplaying is actually a boon, IMHO. Gone are the days where a player's roleplaying just added a bonus to a skill role, the skill value being more important than the roleplaying. Now it's either just roleplaying or the roleplaying is part of a skill challenge, in which the player's acting can earn him a success regardless of dice rolls. Ah, skill challenges! I wonder what this child will look like when it has grown up. I love how characters can avoid combat by tackling a skill challenge. I love how characters have to resort to combat anyway when they've blown a skill challenge. I'm sure that this subsystem will see a lot of development in the coming years. Concerning the adventures published by WotC, I can hardly say anything as the group plaing the HPE-series is only close to the second level of the Keep of the Shadowfell. Just from reading the books I see that they way adventures are implemented ist still being devloped. All in all: Happy Anniversary! [/QUOTE]
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