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Thoughts on my 4E anniversary, E1 and Paragon levels
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<blockquote data-quote="Jack99" data-source="post: 4820218" data-attributes="member: 53135"><p>Today, it's been a year for us. We couldn't get the group together on the 6th, as I wanted, so we had to wait for the 9th <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>We had run the beta version collected here at ENworld for a couple of months, so there was already some familiarity with the system. Or rather with the parts of the system we knew. </p><p></p><p>Starting up 4e in June, I was already a big fan, and I had high expectations. My players were very positive as well.</p><p></p><p>Now, 12 months later it's much the same. I am still a huge fan, and so are most of my players. One of them is so-so; he feels it's a bit video-gamey at times, and the fact that everyone has spells annoys him (he plays the wizard). Oddly enough he was the same guy who quit our 3.x group towards the end, because he couldn't stand the game anymore, especially at higher level.</p><p></p><p>Anyway, 12 months later, and they are about to hit level 16. Lots of deaths in the campaign, although gaining access to Raise Dead at level 10 (I put it off for a while, didn't know if I wanted to allow it) has helped, so no new characters since then though. </p><p></p><p>It has definitely been (for me) the best campaign I have ever run. I have seen my players grow from egoists to real team players, and I have seen their characters grow from nobodies to nobles, to real mover and shakers that take a part in the big decisions made in the campaign world. The heroic-paragon-epic division and mentality has really helped me as a DM clarify their roles in the world for them. It's been nothing short of awesome.</p><p></p><p>ATM they are stuck in an ancient valley locked in a time-loop that resets every 6 hours. They are there to close a Far Realms rift that was threatening their lands and income (it was spilling out in one of their most profitable mines). But once they get out, they will be facing the growing army of the Aspect of Yeenoghu, which they incidentally released from his prison in the Shadowfell (in my version of KotS). So they will be in charge of a large part of the armies of their country/citystate, because after all, they are the Swords of Drahar, twice saviors of the city.</p><p></p><p>This war is of course nothing but a prelude to the epic levels, where they will realise that they have the opportunity to topple the current pantheon and reinstate the true gods (or perhaps one/some of themselves). For the first time ever, I feel highlevel play is manageable and the PP's and ED's are great for incorporating into the story of the world and of the players.</p><p></p><p>All in all, it's just great. Rituals are used a lot and everybody chips in for the casting of most rituals, and there is usually at least 1 skill challenge per session, and aside from very few misses, those have been great as well. As I said, this has been the most fun I have had DM'ing in a very very long time and according to our evaluations, my players have a lot of fun as well - Yes even the guy who isn't a rabid fanboy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I am so looking forward to the next 12 months.</p></blockquote><p></p>
[QUOTE="Jack99, post: 4820218, member: 53135"] Today, it's been a year for us. We couldn't get the group together on the 6th, as I wanted, so we had to wait for the 9th :) We had run the beta version collected here at ENworld for a couple of months, so there was already some familiarity with the system. Or rather with the parts of the system we knew. Starting up 4e in June, I was already a big fan, and I had high expectations. My players were very positive as well. Now, 12 months later it's much the same. I am still a huge fan, and so are most of my players. One of them is so-so; he feels it's a bit video-gamey at times, and the fact that everyone has spells annoys him (he plays the wizard). Oddly enough he was the same guy who quit our 3.x group towards the end, because he couldn't stand the game anymore, especially at higher level. Anyway, 12 months later, and they are about to hit level 16. Lots of deaths in the campaign, although gaining access to Raise Dead at level 10 (I put it off for a while, didn't know if I wanted to allow it) has helped, so no new characters since then though. It has definitely been (for me) the best campaign I have ever run. I have seen my players grow from egoists to real team players, and I have seen their characters grow from nobodies to nobles, to real mover and shakers that take a part in the big decisions made in the campaign world. The heroic-paragon-epic division and mentality has really helped me as a DM clarify their roles in the world for them. It's been nothing short of awesome. ATM they are stuck in an ancient valley locked in a time-loop that resets every 6 hours. They are there to close a Far Realms rift that was threatening their lands and income (it was spilling out in one of their most profitable mines). But once they get out, they will be facing the growing army of the Aspect of Yeenoghu, which they incidentally released from his prison in the Shadowfell (in my version of KotS). So they will be in charge of a large part of the armies of their country/citystate, because after all, they are the Swords of Drahar, twice saviors of the city. This war is of course nothing but a prelude to the epic levels, where they will realise that they have the opportunity to topple the current pantheon and reinstate the true gods (or perhaps one/some of themselves). For the first time ever, I feel highlevel play is manageable and the PP's and ED's are great for incorporating into the story of the world and of the players. All in all, it's just great. Rituals are used a lot and everybody chips in for the casting of most rituals, and there is usually at least 1 skill challenge per session, and aside from very few misses, those have been great as well. As I said, this has been the most fun I have had DM'ing in a very very long time and according to our evaluations, my players have a lot of fun as well - Yes even the guy who isn't a rabid fanboy ;) I am so looking forward to the next 12 months. [/QUOTE]
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