Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Thoughts on my 6th Level Bo9S & PH2 Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BASHMAN" data-source="post: 3447248" data-attributes="member: 8277"><p>So, I ran my first session tonight using the Tome of Battle Bo9S and the Player's Handbook 2 tonight.</p><p></p><p>The rules for the campaign were that any character's base class must come from those 2 books or the Miniatures Handbook (I like the Warmage, but not the other stuff in Complete Arcane, and I like the Favored Soul, but not the other stuff in Complete Divine, and I think the Healer and Marshal are cool as well). </p><p></p><p>I began this rather unusual campaign because the people I game with have no love for the PH2, or Bo9S. They use the Complete Series and PHB only for base classes. Why wouldn't the PH2 or Bo9S be allowed you say? Because nobody in the group except me bothered to buy them, and cannot be bothered to read them. Then I remembered how one of our members got everybody else to begin using the Complete Series... he DMed a game using them, and people found out that they actually like those things. </p><p></p><p>So I based the plot of the campaign on a videogame called Fire Emblem. Basically the party are various royal servants-- The Warblade was the Princess' personal bodyguard, the Crusader was a Captain of the Renais military stationed at the castle, and the Dragon Shaman (renamed Dragon Knight in my campaign) was of an order also stationed in the castle. They were there as part of the last bastion of defense against the invading forces of the nation of Grado. Oh, and one player who couldn't decide what to make ended up playing the princess' pet tiger! Everyone was level 6, and began with 13,000 gp of items as per the PH2 (about 7k more than the DMG says npcs have). </p><p></p><p>Now, I followed my own rules for the campaign-- so there were no NPC fighters, monks, clerics, wizards, etc. Every NPC they fought was from PH2, Bo9S, or the Minies handbook (except monsters, of course, and the standard "warriors" and other "npc" classes). </p><p></p><p>The mission was that the party have been helping to defend the castle, when the enemy had sapped one of the walls, and was begining to come in through the breach. The Arch-Duke, commanded the Captain (Crusader) to go with the Bodyguard (warblade) and the Dragon Knight (dragon shaman) to find the princess and take her out of the palace, through the secret passage. </p><p></p><p>The first fight took place in a large hallway outside the princess' door. The party was coming down one set of stairs as enemies were coming up the set opposite them. They faced off against 2 Warblade Lv 4, and 4 warriors lv 2. </p><p></p><p>It was a pretty good fight. The Dragon Shaman utilized his Entangling Exhalation feat very well-- entangling one of the warblade lieutinants-- and also sorely pissing him off. The warblade essentially focused on making the Dragon Shaman miserable thereafter, and tried to use a Power Attack with Emerald Razor-- but the crusader, who has Shield Specialization, Shield Ward, and a +2 heavy shield turned a potentially deadly blow into a miss with his Shield Block maneuver. Then, the Dragon Shaman pummeled him with a spiked chain.</p><p></p><p>The next round the warblade used Disarming Strike to take his spiked chain away. The Shaman then incurred an AOO trying to pick it up, but then the warblade took damage from the shaman's damage shield aura and collapsed (he'd taken other damage already). </p><p></p><p>The Warblade Bodyguard made great use of Sudden Leap and tumble to avoid AOOs from the enemy soldiers equipped with glaives, and utilize his full attack action to clear them out.</p><p></p><p>The party then united with the princess (Healer 3/Marshal 1), her pet tiger (awakened, but without extra HD or anything like that), and made a break for the secret passageway.</p><p></p><p>Just as they were about to make it, they were cut off by a Lv 7 Warmage, Lv 6 Knight, and two more Lv 4 Warblade lieutenants. </p><p></p><p>The tiger ran right up to one of the enemy lieutenants and slaughtered him in one round (pounce is sick). He was followed by the Crusader and Warblade Bodyguard. </p><p></p><p>Then, the enemy Warmage blasted a fireball, doing 17 dmg to everyone who made their saves (they all did). Suddenly, it looked like this was going to be a fight instead of a slaughter. </p><p></p><p>The Knight then went, using his Knight's Challenge Test of Mettle to draw aggro from the PC Warblade and Crusader (the tiger made his save). He then CHARGED the tiger, rolled a Crit, and almost put him down. At first, It seemed the badguys might win, but this bold move was my big mistake. </p><p></p><p>The knight's job was to stand next to the Warmage, using Shield Other and various other things to keep her from taking damage. Instead, he rushed in, headlong for glory, and was taken down by the tiger on his next turn. Note-- if you are fighting a tiger, NEVER end your round where it can take a full attack on you... </p><p></p><p>With the knight down, the Crusader was no longer limited to attacking only the knight, and went straight at the warmage, Smiting (his only smite of the day), and using the War Leader's Charge maneuver! This killed her in one hit. </p><p></p><p>The remaining warblade lieutenant spent his action to drop his sword and offered to "quit the field". As he ran away, the party heard men in the corridor shouting to him "idiot, you're going the wrong way". They knew more badguys were coming, so they had to hurry into the secret passage. I said any looting had to be done while they were still on init, so each person took 1 thing (a cape and one of the swords). </p><p></p><p>They ran into the passage, closed it behind them, and realized that the passage may not be any safer than the castle as the spirits of evil traitorous warriors arose around them (Reth Dekala from the Bo9S). This was the cliffhanger where I ended the game. </p><p></p><p>So, it seemed like the PCs had an easy time of things. The Knight did not do his job properly (I am so used to warriors being used for offense, I didn't think about his defensive abilities. I won't repeat this mistake [and they will see that knight again-- he stabilized on his turn and did not die]. </p><p></p><p>Of the session, the most effective enemy was the CR4 warblade Lieutinant who disarmed the Dragon Shaman. </p><p></p><p>So, any suggestions of things to make it more challenging for them next session? </p><p></p><p>So far, I have them up against the Reth Dekala, a Xorn, a Chimera, and later a pair of Griffins.</p></blockquote><p></p>
[QUOTE="BASHMAN, post: 3447248, member: 8277"] So, I ran my first session tonight using the Tome of Battle Bo9S and the Player's Handbook 2 tonight. The rules for the campaign were that any character's base class must come from those 2 books or the Miniatures Handbook (I like the Warmage, but not the other stuff in Complete Arcane, and I like the Favored Soul, but not the other stuff in Complete Divine, and I think the Healer and Marshal are cool as well). I began this rather unusual campaign because the people I game with have no love for the PH2, or Bo9S. They use the Complete Series and PHB only for base classes. Why wouldn't the PH2 or Bo9S be allowed you say? Because nobody in the group except me bothered to buy them, and cannot be bothered to read them. Then I remembered how one of our members got everybody else to begin using the Complete Series... he DMed a game using them, and people found out that they actually like those things. So I based the plot of the campaign on a videogame called Fire Emblem. Basically the party are various royal servants-- The Warblade was the Princess' personal bodyguard, the Crusader was a Captain of the Renais military stationed at the castle, and the Dragon Shaman (renamed Dragon Knight in my campaign) was of an order also stationed in the castle. They were there as part of the last bastion of defense against the invading forces of the nation of Grado. Oh, and one player who couldn't decide what to make ended up playing the princess' pet tiger! Everyone was level 6, and began with 13,000 gp of items as per the PH2 (about 7k more than the DMG says npcs have). Now, I followed my own rules for the campaign-- so there were no NPC fighters, monks, clerics, wizards, etc. Every NPC they fought was from PH2, Bo9S, or the Minies handbook (except monsters, of course, and the standard "warriors" and other "npc" classes). The mission was that the party have been helping to defend the castle, when the enemy had sapped one of the walls, and was begining to come in through the breach. The Arch-Duke, commanded the Captain (Crusader) to go with the Bodyguard (warblade) and the Dragon Knight (dragon shaman) to find the princess and take her out of the palace, through the secret passage. The first fight took place in a large hallway outside the princess' door. The party was coming down one set of stairs as enemies were coming up the set opposite them. They faced off against 2 Warblade Lv 4, and 4 warriors lv 2. It was a pretty good fight. The Dragon Shaman utilized his Entangling Exhalation feat very well-- entangling one of the warblade lieutinants-- and also sorely pissing him off. The warblade essentially focused on making the Dragon Shaman miserable thereafter, and tried to use a Power Attack with Emerald Razor-- but the crusader, who has Shield Specialization, Shield Ward, and a +2 heavy shield turned a potentially deadly blow into a miss with his Shield Block maneuver. Then, the Dragon Shaman pummeled him with a spiked chain. The next round the warblade used Disarming Strike to take his spiked chain away. The Shaman then incurred an AOO trying to pick it up, but then the warblade took damage from the shaman's damage shield aura and collapsed (he'd taken other damage already). The Warblade Bodyguard made great use of Sudden Leap and tumble to avoid AOOs from the enemy soldiers equipped with glaives, and utilize his full attack action to clear them out. The party then united with the princess (Healer 3/Marshal 1), her pet tiger (awakened, but without extra HD or anything like that), and made a break for the secret passageway. Just as they were about to make it, they were cut off by a Lv 7 Warmage, Lv 6 Knight, and two more Lv 4 Warblade lieutenants. The tiger ran right up to one of the enemy lieutenants and slaughtered him in one round (pounce is sick). He was followed by the Crusader and Warblade Bodyguard. Then, the enemy Warmage blasted a fireball, doing 17 dmg to everyone who made their saves (they all did). Suddenly, it looked like this was going to be a fight instead of a slaughter. The Knight then went, using his Knight's Challenge Test of Mettle to draw aggro from the PC Warblade and Crusader (the tiger made his save). He then CHARGED the tiger, rolled a Crit, and almost put him down. At first, It seemed the badguys might win, but this bold move was my big mistake. The knight's job was to stand next to the Warmage, using Shield Other and various other things to keep her from taking damage. Instead, he rushed in, headlong for glory, and was taken down by the tiger on his next turn. Note-- if you are fighting a tiger, NEVER end your round where it can take a full attack on you... With the knight down, the Crusader was no longer limited to attacking only the knight, and went straight at the warmage, Smiting (his only smite of the day), and using the War Leader's Charge maneuver! This killed her in one hit. The remaining warblade lieutenant spent his action to drop his sword and offered to "quit the field". As he ran away, the party heard men in the corridor shouting to him "idiot, you're going the wrong way". They knew more badguys were coming, so they had to hurry into the secret passage. I said any looting had to be done while they were still on init, so each person took 1 thing (a cape and one of the swords). They ran into the passage, closed it behind them, and realized that the passage may not be any safer than the castle as the spirits of evil traitorous warriors arose around them (Reth Dekala from the Bo9S). This was the cliffhanger where I ended the game. So, it seemed like the PCs had an easy time of things. The Knight did not do his job properly (I am so used to warriors being used for offense, I didn't think about his defensive abilities. I won't repeat this mistake [and they will see that knight again-- he stabilized on his turn and did not die]. Of the session, the most effective enemy was the CR4 warblade Lieutinant who disarmed the Dragon Shaman. So, any suggestions of things to make it more challenging for them next session? So far, I have them up against the Reth Dekala, a Xorn, a Chimera, and later a pair of Griffins. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Thoughts on my 6th Level Bo9S & PH2 Game
Top