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General Tabletop Discussion
*Pathfinder & Starfinder
Thoughts on my Campaign Setting?
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<blockquote data-quote="aco175" data-source="post: 5708960" data-attributes="member: 27385"><p>Sounds like a good start. I guess to start small, like the Lord's lands and some surrounding wilderness. Determine what kind of geography and climate, although I guess you already know. I find the default of my playing is a more medieval England setting. </p><p></p><p>A few sites with some NPC's and evil groups and your set for a few weeks anyways. </p><p></p><p>What about a shadow group that set up the old lord and would assassinate the pc if they find out who he is, since he has a claim on the title. I tend to make these group names obvious, like The Blackjacks, or The Knights of Bel. Another group the pc's can get tangled up with can be trying to organize a rebellion or just remove the acting lord if he is evil, which makes the best kind. Call them The Hammers of Justice or The Lightbringers.</p><p></p><p>An encounter where they spy on a secret meeting in the woods near town leads them to some sewers or an old tower. This can be a secret meeting place for one of the groups. The cliche' of finding a note on a dead body or saving an important npc from ambush always works.</p><p></p><p>Be careful of using old friends of the one pc's father unless other pcs also have contacts like this. I once had a campaign where I made each character a map with the local area on it and each had a few details on theirs that the others did not have, which was cool for me as a dm when they all found out that theirs was slightly different. Not all tied in with how the adventures played out, but it was still cool. I also gave each pc a few contacts with a bit of information on each such as where they lived and how they would help out or what they could do. Some of the players would develop them more and others did nothing with them, but they were good for some things.</p></blockquote><p></p>
[QUOTE="aco175, post: 5708960, member: 27385"] Sounds like a good start. I guess to start small, like the Lord's lands and some surrounding wilderness. Determine what kind of geography and climate, although I guess you already know. I find the default of my playing is a more medieval England setting. A few sites with some NPC's and evil groups and your set for a few weeks anyways. What about a shadow group that set up the old lord and would assassinate the pc if they find out who he is, since he has a claim on the title. I tend to make these group names obvious, like The Blackjacks, or The Knights of Bel. Another group the pc's can get tangled up with can be trying to organize a rebellion or just remove the acting lord if he is evil, which makes the best kind. Call them The Hammers of Justice or The Lightbringers. An encounter where they spy on a secret meeting in the woods near town leads them to some sewers or an old tower. This can be a secret meeting place for one of the groups. The cliche' of finding a note on a dead body or saving an important npc from ambush always works. Be careful of using old friends of the one pc's father unless other pcs also have contacts like this. I once had a campaign where I made each character a map with the local area on it and each had a few details on theirs that the others did not have, which was cool for me as a dm when they all found out that theirs was slightly different. Not all tied in with how the adventures played out, but it was still cool. I also gave each pc a few contacts with a bit of information on each such as where they lived and how they would help out or what they could do. Some of the players would develop them more and others did nothing with them, but they were good for some things. [/QUOTE]
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Thoughts on my Campaign Setting?
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