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Thoughts on my House Rules (please reply)
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<blockquote data-quote="Urbannen" data-source="post: 4393256" data-attributes="member: 7643"><p>Do you mean ranks or skill points? In other words, could a character get higher than the maximum number of ranks? That's a bit messy.</p><p></p><p>What I have done in my campaign is give all PCs an additional 8 skill points at 1st level and +2 every level afterwards. The problem is that 3E has too many skills and not enough skill points available to characters. Period. </p><p></p><p>It doesn't necessarily stand to reason that an adventurer is going to have a background in these kinds of skills. I have to think that someone training as a fighter plans to make a living as an expert in martial affairs, likewise for the other classes. Another option is to make these kind of skills relevant to your game, encouraging players to take them. Or just give your players more skill points, and some players will be more inclined to take "background" skills. Knowledge skills are very popular in my game since they give the PCs a chance to identify monsters. </p><p></p><p></p><p></p><p>I don't see a need for this. Yeah, there are feats like Investigator that no one but a specialist NPC is going to take. So what? These feats are substandard almost on purpose. What will happen if you do this is that the PCs will be running around with higher-than-normal skill checks. You may not run the skill system strictly, but if you do, it may cause balance issues. If you make an effort to challenge the characters out of combat, then these feats will be valuable enough for characters to consider taking. The one player in my game who took Craft Magic Arms and Armor is glad of it. </p><p></p><p>The way you encourage players to take "out of combat" feats and skills is to make those feats and skills useful in your campaign. </p><p></p><p></p><p></p><p>Do you mean a wizard bonus feat or a general feat? If it's a wizard bonus feat, it will have to be a meta-magic feat, since 1st level wizards don't have a high enough caster level to take item creation feats. Is that the idea? If it's a general feat, this option is too powerful. </p><p></p><p></p><p></p><p>This is only good if the deity's favored weapon is a Martial Weapon. You have to do something for cleric's whose deity's favored weapon is a Simple Weapon. Maybe Weapon Focus? That would certainly encourage the cleric to use that weapon. </p><p></p><p></p><p></p><p>Critical Fumbles are only fun for the DM and the players not affected by them. If your players want it, I guess so.</p></blockquote><p></p>
[QUOTE="Urbannen, post: 4393256, member: 7643"] Do you mean ranks or skill points? In other words, could a character get higher than the maximum number of ranks? That's a bit messy. What I have done in my campaign is give all PCs an additional 8 skill points at 1st level and +2 every level afterwards. The problem is that 3E has too many skills and not enough skill points available to characters. Period. It doesn't necessarily stand to reason that an adventurer is going to have a background in these kinds of skills. I have to think that someone training as a fighter plans to make a living as an expert in martial affairs, likewise for the other classes. Another option is to make these kind of skills relevant to your game, encouraging players to take them. Or just give your players more skill points, and some players will be more inclined to take "background" skills. Knowledge skills are very popular in my game since they give the PCs a chance to identify monsters. I don't see a need for this. Yeah, there are feats like Investigator that no one but a specialist NPC is going to take. So what? These feats are substandard almost on purpose. What will happen if you do this is that the PCs will be running around with higher-than-normal skill checks. You may not run the skill system strictly, but if you do, it may cause balance issues. If you make an effort to challenge the characters out of combat, then these feats will be valuable enough for characters to consider taking. The one player in my game who took Craft Magic Arms and Armor is glad of it. The way you encourage players to take "out of combat" feats and skills is to make those feats and skills useful in your campaign. Do you mean a wizard bonus feat or a general feat? If it's a wizard bonus feat, it will have to be a meta-magic feat, since 1st level wizards don't have a high enough caster level to take item creation feats. Is that the idea? If it's a general feat, this option is too powerful. This is only good if the deity's favored weapon is a Martial Weapon. You have to do something for cleric's whose deity's favored weapon is a Simple Weapon. Maybe Weapon Focus? That would certainly encourage the cleric to use that weapon. Critical Fumbles are only fun for the DM and the players not affected by them. If your players want it, I guess so. [/QUOTE]
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