Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Thoughts on New Bladesinger?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9802907" data-attributes="member: 6790260"><p>I would offer a slight correction: This "have to be top-tier" thing <em>only applies in one direction</em>, namely, the spellcaster picking up martial ability. Even then, different implementations handle it differently. The Blade Warlock basically has to invest half their character resources into it, a significant opportunity cost relative to what they could get (e.g. investing into Chain for an actually fairly powerful pet, or having to pass/delay on Devil's Sight or similar useful and uniquely Warlock features). The Bladesinger? Gives up the mostly-pretty-weak subclass features of other alternative Wizard subclasses (Diviner being a meaningful but complicated exception), in order to get <em>very powerful</em> Fighter(-like) features.</p><p></p><p>Blade Warlocks are not top-tier for martial capability, even when they invest everything they can into it. They're more or less a weaker, less-versatile Paladin when they do so. Getting the best martial capability as a Warlock requires functionally building yourself like a Fighter with good Charisma. By comparison, Bladesinger Wizards out-tank tanky Fighters, and with even a modicum of investment can begin to outpace in damage too. Faster than Zardnaar gives credit for, but, I admit, not as fast as it sometimes seems.</p><p></p><p>Conversely, a Fighter choosing to pick up spellcasting? Absolutely cannot be very good at spells. Hard-capped to being only <em>one third</em> as effective as a Wizard at spellcasting. So....the Wizard-who-studies-Fighting gets to be at least half as good, usually much more, as the Fighter--but the Fighter-who-studies-Wizardry doesn't get to be more than <em>one-third</em> as good as the Wizard. Because that's totally fair and reasonable and not at all clearly biased toward one class over the other!</p><p></p><p></p><p>Well sure. It's a Wizard subclass. It has to be the best, by demand.</p><p></p><p>I'm not even joking here. That was <em>openly and explicitly</em> the reason folks gave for things like killing certain proposed Sorcerer and Warlock features in UA, back before TCoE was published: an Illusionist Wizard needs to not <em>just</em> be very, very good at illusions, they need to be the BEST at illusions, better than any other spellcaster; an Evoker Wizard needs to not <em>just</em> be very good at evocation, they need to be the BEST at evocation; etc. (That first one, illusions, was openly said on this very forum, as I recall.)</p><p></p><p>Spellcasters generally, and Wizards very specifically, need to be <em>the best</em> at what they choose to specialize in. That's what the vocal minority demands. And what the Wizard fanboys want, the Wizard fanboys get, because their voice was one of the engines that drove the edition war.</p><p></p><p></p><p>That said, a one-level Fighter dip has always been useful for "gish" classes/subclasses, so that's not really much of a <em>change</em>. It just makes more pointedly clear what the impact is. Cards on the table, I can't be TOO mad about this myself, because I literally have a Fighter 1/Warlock 4 character I'm playing on Saturdays now. I do in fact have skin in the game, so I can't really judge folks too harshly without being a hypocrite myself.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9802907, member: 6790260"] I would offer a slight correction: This "have to be top-tier" thing [I]only applies in one direction[/I], namely, the spellcaster picking up martial ability. Even then, different implementations handle it differently. The Blade Warlock basically has to invest half their character resources into it, a significant opportunity cost relative to what they could get (e.g. investing into Chain for an actually fairly powerful pet, or having to pass/delay on Devil's Sight or similar useful and uniquely Warlock features). The Bladesinger? Gives up the mostly-pretty-weak subclass features of other alternative Wizard subclasses (Diviner being a meaningful but complicated exception), in order to get [I]very powerful[/I] Fighter(-like) features. Blade Warlocks are not top-tier for martial capability, even when they invest everything they can into it. They're more or less a weaker, less-versatile Paladin when they do so. Getting the best martial capability as a Warlock requires functionally building yourself like a Fighter with good Charisma. By comparison, Bladesinger Wizards out-tank tanky Fighters, and with even a modicum of investment can begin to outpace in damage too. Faster than Zardnaar gives credit for, but, I admit, not as fast as it sometimes seems. Conversely, a Fighter choosing to pick up spellcasting? Absolutely cannot be very good at spells. Hard-capped to being only [I]one third[/I] as effective as a Wizard at spellcasting. So....the Wizard-who-studies-Fighting gets to be at least half as good, usually much more, as the Fighter--but the Fighter-who-studies-Wizardry doesn't get to be more than [I]one-third[/I] as good as the Wizard. Because that's totally fair and reasonable and not at all clearly biased toward one class over the other! Well sure. It's a Wizard subclass. It has to be the best, by demand. I'm not even joking here. That was [I]openly and explicitly[/I] the reason folks gave for things like killing certain proposed Sorcerer and Warlock features in UA, back before TCoE was published: an Illusionist Wizard needs to not [I]just[/I] be very, very good at illusions, they need to be the BEST at illusions, better than any other spellcaster; an Evoker Wizard needs to not [I]just[/I] be very good at evocation, they need to be the BEST at evocation; etc. (That first one, illusions, was openly said on this very forum, as I recall.) Spellcasters generally, and Wizards very specifically, need to be [I]the best[/I] at what they choose to specialize in. That's what the vocal minority demands. And what the Wizard fanboys want, the Wizard fanboys get, because their voice was one of the engines that drove the edition war. That said, a one-level Fighter dip has always been useful for "gish" classes/subclasses, so that's not really much of a [I]change[/I]. It just makes more pointedly clear what the impact is. Cards on the table, I can't be TOO mad about this myself, because I literally have a Fighter 1/Warlock 4 character I'm playing on Saturdays now. I do in fact have skin in the game, so I can't really judge folks too harshly without being a hypocrite myself. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Thoughts on New Bladesinger?
Top