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Thoughts on New Bladesinger?
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<blockquote data-quote="NotAYakk" data-source="post: 9803087" data-attributes="member: 72555"><p>I'm curious about Warlock 2 vs Wizard 2.</p><p></p><p>4 adventuring days with even odds:</p><p>(1 fight)</p><p>(2 fights)</p><p>(1 fight, 1 short rest, 1 fight)</p><p>(2 fights, 1 short rest, 1 fight)</p><p></p><p>16 casting stat, 14 con, 14 dex</p><p></p><p>Level 2 Wizard.</p><p>14 HP</p><p>No armor (12 AC, or 15 if use Mage Armor)</p><p>3.5 1st level spell slots/day on average</p><p>5/8 prepared spells</p><p>3 cantrips</p><p>Rituals (for all 8 spells)</p><p>Expertise in 1 skill</p><p>At-Will damage: 6.5 (Toll the Bell)</p><p></p><p>Could swap 0.5 spells/day for a 1 hour delay at start of day to get mage armor+arcane recovery to get it back.</p><p></p><p>Level 2 Warlock</p><p>17 HP</p><p>Light armor (14 AC)</p><p>3.75 1st level spells/day on average (3/4 example days have a break long enough to recover a slot, 2/4 have a short rest)</p><p>3 invocations (Say: Agonizing Blast, Pact of the Tome, 1 other Invocation)</p><p>2+3(Tome) Cantrips</p><p>3 Warlock+2(Tome) any Rituals prepared spells</p><p>Ritual casting on 2(Tome) spells</p><p>At-Will damage: 8.5 (EB, 5.5 + Agonizing 3)</p><p></p><p>Can get Mage Armor, Fiendish Vigor, Devil's Sight, Mask of Many Faces, Misty Visions, or many other great utility Invocations. I think that beats out +2 in a skill. Being able to pick any 2 ritual tagged spells beats out Wizard rituals I think. You can cherry-pick any Ritual from any list and cast it using slots or over 10 minutes, which I think matches the Wizard "choose 5/8 each day" flexibility.</p><p></p><p>You have 3 more HP, and 2 more AC without mage armor. You have more 1st level slots over a typical adventuring day at 2nd level. Your at-will damage is higher. You have more cantrips from a wider selection.</p><p></p><p>The Wizard spell list is better than the Warlock one, on the other hand, even at 2nd level; I find it hard to find good Warlock spells even with the short number of spells known.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 9803087, member: 72555"] I'm curious about Warlock 2 vs Wizard 2. 4 adventuring days with even odds: (1 fight) (2 fights) (1 fight, 1 short rest, 1 fight) (2 fights, 1 short rest, 1 fight) 16 casting stat, 14 con, 14 dex Level 2 Wizard. 14 HP No armor (12 AC, or 15 if use Mage Armor) 3.5 1st level spell slots/day on average 5/8 prepared spells 3 cantrips Rituals (for all 8 spells) Expertise in 1 skill At-Will damage: 6.5 (Toll the Bell) Could swap 0.5 spells/day for a 1 hour delay at start of day to get mage armor+arcane recovery to get it back. Level 2 Warlock 17 HP Light armor (14 AC) 3.75 1st level spells/day on average (3/4 example days have a break long enough to recover a slot, 2/4 have a short rest) 3 invocations (Say: Agonizing Blast, Pact of the Tome, 1 other Invocation) 2+3(Tome) Cantrips 3 Warlock+2(Tome) any Rituals prepared spells Ritual casting on 2(Tome) spells At-Will damage: 8.5 (EB, 5.5 + Agonizing 3) Can get Mage Armor, Fiendish Vigor, Devil's Sight, Mask of Many Faces, Misty Visions, or many other great utility Invocations. I think that beats out +2 in a skill. Being able to pick any 2 ritual tagged spells beats out Wizard rituals I think. You can cherry-pick any Ritual from any list and cast it using slots or over 10 minutes, which I think matches the Wizard "choose 5/8 each day" flexibility. You have 3 more HP, and 2 more AC without mage armor. You have more 1st level slots over a typical adventuring day at 2nd level. Your at-will damage is higher. You have more cantrips from a wider selection. The Wizard spell list is better than the Warlock one, on the other hand, even at 2nd level; I find it hard to find good Warlock spells even with the short number of spells known. [/QUOTE]
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