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Thoughts on New Bladesinger?
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<blockquote data-quote="FrogReaver" data-source="post: 9803809" data-attributes="member: 6795602"><p>I went with con because #1 it's a very reasonable choice and #2 it comes as a standard option on the sage background for magic initiate and dex does not.</p><p></p><p></p><p>Why would I assume 6 shields in a 4 round single encounter day? Why would you waste more actions casting false life instead of attacking in a 4 round single encounter day?</p><p></p><p></p><p>Possibly in longer adventure day scenarios with many encounters. But in those the damage gets much worse as CME won't last through them all and at level 7 you have very limited slots for it.</p><p></p><p></p><p>DPR accounts for accuracy...</p><p></p><p>I did not account for dual wielding for the bladesinger. The bigger problem with dual wielding is your ability to cast shield is hindered as even with a focus you still need a free hand to use somatic components. </p><p></p><p>My longsword version was doing 2d8+8+1d8+4d8 = 39.5. Adjusting for accuracy @ 60% would be 23.7 vs 30 for the dual wielder (it should be 50 damage, not the 51 you listed). But as noted above, dual wielding means no shield spell.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9803809, member: 6795602"] I went with con because #1 it's a very reasonable choice and #2 it comes as a standard option on the sage background for magic initiate and dex does not. Why would I assume 6 shields in a 4 round single encounter day? Why would you waste more actions casting false life instead of attacking in a 4 round single encounter day? Possibly in longer adventure day scenarios with many encounters. But in those the damage gets much worse as CME won't last through them all and at level 7 you have very limited slots for it. DPR accounts for accuracy... I did not account for dual wielding for the bladesinger. The bigger problem with dual wielding is your ability to cast shield is hindered as even with a focus you still need a free hand to use somatic components. My longsword version was doing 2d8+8+1d8+4d8 = 39.5. Adjusting for accuracy @ 60% would be 23.7 vs 30 for the dual wielder (it should be 50 damage, not the 51 you listed). But as noted above, dual wielding means no shield spell. [/QUOTE]
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