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Thoughts on New Bladesinger?
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<blockquote data-quote="UngeheuerLich" data-source="post: 9804219" data-attributes="member: 59057"><p>No. Level 2 is not great. But they still have their ritual spells and spells known going for them.</p><p>Unseen servant, floating disc, detect magic, alarm, find familiar. All great spells. </p><p></p><p>You have enough rituals for the life span of 2nd level for free. </p><p></p><p>Whatever. I kniw your opinion. That does not mean all have to agree. </p><p></p><p>And they are not way below anyone. They are very good at exploration. Just by having a familiar and rituals and a decent int skill. </p><p></p><p>I know you rate things low that in many games are decent.</p><p></p><p>You can chose two rituals each level. You probably picked all spells you really need prepared at level 1 and some rituals (wizards get a quite high numbers of spells), so both level 2 spells are probably also rituals. </p><p></p><p>They don't have to prepare rituals. </p><p></p><p>Correct.</p><p></p><p>Incorrect. They can do as many rituals as they like. </p><p></p><p>Bard dice are 3 per long rest at that level. And you have to chose the target before they need them (reaction bardic inspiration did not survive the playtest). </p><p>They really don't last long. </p><p></p><p></p><p>Maybe. Maybe not. </p><p></p><p>Maybe. </p><p></p><p></p><p>Bladesinger gets AC and a bonus to concentration saves at level 3. In which world is that a lousy ability? </p><p></p><p>Often other spells are better. Gish part is a fallback option. But yeah, you can use mirror image and blur and shield and be unhittable for a few rounds.</p><p></p><p>Often you only have 1 or 2 combats per day. Reality of many tables. So arcane recovery covers most short rests. </p><p></p><p>You remember wrong. Being able to shrug off large numbers of damage is situational but quite powerful. </p><p></p><p>You can't concentrate on all of that. But yeah, your one combat enhance will help you dish out good damage. This leaves your other spells to be burnt on damage reduction if needed.</p><p></p><p>Not everyone has to do loads of damage with melee weapons. I will look into his calculation though. But going from experience, his assumptions are usually way off how we play the game. </p><p></p><p>Yes. Because they basically have no damage enhancement ability until then. They are still full spellcasters. They should not be anywhere as good as dedicated fighters. Otherwise why should anyone play a fighter? </p><p></p><p>Correct. So don't do that. Be a wizard. And only show off if stakes are not high or as a last ressort. Until then enjoy your extra protection from bladesong. </p><p></p><p>Good idea. But being able to power up if someone tries to hit or disrupt you is a nice feature. </p><p></p><p>Correct. Cool game. Rangers and rogues actually work. </p><p></p><p>Also nice. </p><p></p><p>Did I say you should do that? No. I did not. Yes, bonus actions are sometimes a little busy, but that is part of the balance. </p><p></p><p>Usually not.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9804219, member: 59057"] No. Level 2 is not great. But they still have their ritual spells and spells known going for them. Unseen servant, floating disc, detect magic, alarm, find familiar. All great spells. You have enough rituals for the life span of 2nd level for free. Whatever. I kniw your opinion. That does not mean all have to agree. And they are not way below anyone. They are very good at exploration. Just by having a familiar and rituals and a decent int skill. I know you rate things low that in many games are decent. You can chose two rituals each level. You probably picked all spells you really need prepared at level 1 and some rituals (wizards get a quite high numbers of spells), so both level 2 spells are probably also rituals. They don't have to prepare rituals. Correct. Incorrect. They can do as many rituals as they like. Bard dice are 3 per long rest at that level. And you have to chose the target before they need them (reaction bardic inspiration did not survive the playtest). They really don't last long. Maybe. Maybe not. Maybe. Bladesinger gets AC and a bonus to concentration saves at level 3. In which world is that a lousy ability? Often other spells are better. Gish part is a fallback option. But yeah, you can use mirror image and blur and shield and be unhittable for a few rounds. Often you only have 1 or 2 combats per day. Reality of many tables. So arcane recovery covers most short rests. You remember wrong. Being able to shrug off large numbers of damage is situational but quite powerful. You can't concentrate on all of that. But yeah, your one combat enhance will help you dish out good damage. This leaves your other spells to be burnt on damage reduction if needed. Not everyone has to do loads of damage with melee weapons. I will look into his calculation though. But going from experience, his assumptions are usually way off how we play the game. Yes. Because they basically have no damage enhancement ability until then. They are still full spellcasters. They should not be anywhere as good as dedicated fighters. Otherwise why should anyone play a fighter? Correct. So don't do that. Be a wizard. And only show off if stakes are not high or as a last ressort. Until then enjoy your extra protection from bladesong. Good idea. But being able to power up if someone tries to hit or disrupt you is a nice feature. Correct. Cool game. Rangers and rogues actually work. Also nice. Did I say you should do that? No. I did not. Yes, bonus actions are sometimes a little busy, but that is part of the balance. Usually not. [/QUOTE]
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